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Published by: 505 Games |
By Flaviu Volosciuc
Published: August 6, 2009
Print ArmA II has been updated to version 1.03 due to the new patch available for the Steam users but also in manual version which can be found here. List of changes:
SYSTEM REQUIREMENTS:
--------------------
- ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.02 other than the Steam
version, Steam users should use the auto updating feature instead
(their game will not be playable if they apply this patch until they
recover it again from Steam)
- DirectX 9 March 2009 is required and should be updated during the
patching process automatically as needed or you can update your version
of DirectX from www.microsoft.com/windows/directx/
HOW TO INSTALL THE PATCH:
-------------------------
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your ArmA
2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2
or Bohemia Interactive\ArmA2).
- Please note that it is not possible to rollback to a previous version
after the installation of this patch, only a full reinstall of the game
is possible, if you want to keep your previous version you may want to
backup the entire game installation folder before applying this patch.
- It is not recommended to use any savegames created in versions 1.00
or 1.01, if you use a savegame from 1.02 some of the fixes may not
apply to that game in progress until the beginning of a new mission.
VERSION 1.03 HIGHLIGHTS
---------------------------------------------------
* Major AI tweaking and balancing (especially AI infantry can hear much less)
* Improved multiplayer and cooperative campaign (saving games, connection issues)
* Numerous fixes and improvements in the Harvest Red campaign
CHANGELOG:
----------
Engine
------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
---------
* Fixes and improvements in most of the campaign missions (Into the
Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
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| ArmA 2 August 17, 2009 Bohemia Interactive did a great job in keeping the high standards they've got us used with and resisted the temptation of cutting down key features for the sake of popularity. ArmA 2 is not a game for the broad public but for those savvy consumers who are capable of enjoying a high quality military tactical shooter, without complaining about its intricacy.
[...] |
| ArmA 2 August 19, 2008 "After the success of ArmA: Armed Assault in Europe, we're thrilled to bring PC gamers more action-packed warfare with ArmA II,"
said Alex Price, Senior Global Brand Manager. "This continues to
demonstrate our strong support for the European PC market by publishing
top quality titles."
ArmA II, published by 505 Games and developed by Bohemia Interactive, is scheduled for release on PC in Q1 2009.
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