![]() |
Published by: Atari |
Armed Assault - Game Review (PC)
By Adrian Pintea
Published: May 2, 2007
Print It's been a while since Operation Flashpoint was released to the gaming community six years ago. The game featured unprecedented realistic warfare simulation, an array of weapons and vehicles manipulated with lifelike controls; while multiplayer cooperative missions and the mission editor completed this military simulator in impressive manner.
In Operation Flashpoint you could have done just about everything your
brain could think off. Control squads, aircrafts, boats, tanks,
vehicles, set up military strategies to defend or overrun an
establishment, use military fashioned maps to explore and use to your
advantage the huge span of virtual terrain (100 square kilometers ) OFP
offered. Later patches, mods and content were added to fix some bugs
and expand even more the replayability of OFP. This abundant content
kept the title in discussion even six years after its launch.
With ArmA, Bohemia tries to temporally satisfy the OFP aficionados,
until the official successor to OFP is delivered, a title that still
has the development stamp on it.
Because CodeMasters has the intellectual property over the Operation
Flashpoint franchise (being the publisher of the game); the original
developers, Bohemia Interactive, had to change the name of the OFP
sequel. That's why ArmA denomination is now used. What is curious to
see, is the announced 2008 OFP 2 which is developed and published
entirely by Codemasters. So fighting war with more war is certainly
good for the genres fans.
Armed Assault for sure brings lots of improvements, premieres and
changes to an already near flawless OFP (patched); so it is pretty hard
to tag it as revolutionary.
The storyline follows up a new plot that takes place on the fictive
island of Sahrani, an island divided into a northern communist regime
(titled Democratic Republic of Sahrani) and an southern democratic
monarchy called Kingdom of South Sahrani.

The ambition of DRS to harness the oil rich fields of southern Sahrani
initiates what will become a full scale war in latter stages of the
game. The player intervenes in the role played by a stationary U.S.
squad meant to help the local militia of KSS defend its lands. Being a
member of this squad, you will undertake a series of key missions
(sabotage, sniping, defending/attacking key strategic positions) to
help KSS resist enemy attacks , until U.S. reinforcements arrive.
The war campaign follows a linear storyline and is comprised of
missions which at turn are divided into key battles (two to three per
mission). These missions follow a non-linear course and they are
depending on the player's level of success or failure in the battles
that compile that mission. So although the game has in the scenario a
victorious player leaded campaign, this outcome can be reached in
different ways, just like a real war.
Even playing as a cadet (veteran being the other difficulty level) will
be a very challenging task. The difference between those two is given
not only by the increased combat capacity of opponents (better
placement/tactics and more accurate shots) but also the lack of some
help features like: friendly/enemy tags while scoping/encounter
targets, extended map info, unlimited saves,..etc.
The combats take place within the 400 square km (four times larger than
in OFP) the new location brings. If you decide to criss-cross the
island from one end to another (without accelerated time function on),
it will take you approximately 100 hours (walking it).
The complete list of weapons and vehicles found in Armed Assault can be found here :
The new ArmA physics engine increases the interaction with the environments (comparing with past franchise titles), without making use of flamboyant reactions to player doings. The grass leans over when player slithers over and realistically changes direction to wind burst (nature or chopper originated), birds and insects have own A.I., the buildings now have a more refined damage and collapse case mechanics, the local concavity and water spray produced by helicopters hovering over water proves nothing was left behind by the developers. Shooting from windows or rooftops is now much more fluid and deadly effective.

Hide Comments (0)
| ArmA: Armed Assault loaded by tons of user made content! January 7, 2009 Join the ArmA community! Enlist for duty in ArmA, one of the most realistic open space modern combat simulations ever created.
[...] |
| Armed Assault Patch 1.14 May 22, 2008 |
| Atari announces ArmA: Gold February 21, 2008 Atari has just released information about ArmA: Gold, the compilation of ArmA: Combat Operations and ArmA: Queens Gambit
the official expansion pack from Bohemia Interactive. [...] |
| ArmA expansion pack details announced June 18, 2007 505 Games is proud to announce the official expansion pack for its
critically acclaimed title ArmA: Armed Assault - considered the most
realistic tactical combat simulation ever made - entitled ArmA: Queen's
Gambit.
[...] |
| ArmA - Developer Q&A June 5, 2007 Find out some interesting facts about ArmA and Bohemia Interactive in an interview with Marek Spanel, CEO of Bohemia Interactive.
[...] |
















Please log in to access this section.