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Published by: 10tacle Studios |
GC: Black Prophecy - Game Preview
By Emanuel Avram
Published: August 24, 2007
Print In a distant, future world, the human kind is almost extinct. The two remaining faction are struggling for survival. All these in a MMO world, with hundreds of players: tools of the two factions.

After the encounter of the Restorers, a race of aliens that does not tolerate other cosmic civilizations, the two factions survived because of their advanced science. One is based on genetics and is called Genides and the other was the most advanced technological faction in the world. Their name is Try. These two factions are on a continual struggle to dominate the universe and are doing anything necessary to accomplish their goals.
The game will start with you as a part of one of the two factions and will give you your first ship, a fighter. This ship will be with you until the end of the game because at this moment the developers decided they will stick with only one type of ship.

As you progress through the game, you will get better and better. There will be 30 skills that you will be able to learn and these skills are very easy to understand. For example, if you upgrade the laser skill, you will be able to deliver more damage with your laser guns but at the same time you will be able to equip bigger and better laser weapons.
You will be able to customize your ship to fit your style of play. If you prefer to play the game more stealthy, you will probably want to equip your ship with long range but with a small rate of fire and add enchantments to the ship that every hit counts. For the more aggressive type, you will be able to modify your weapon to hold more weapons so you will do more damage but the chance to die quicker is bigger that you would be on the back line.
The game has lots of content for both the solo players and for the ones who love to play a MMOG like it should, in the company of others.
For solo players, the storyline is very big and you will spend some time until you will reach the end of it. The developers are collaborating with a very famous SF writer (Michael Marrak) and this allowed them to create a beautiful campaign.
If you decide to join other players, you will be able to form clans (the name is still under debating) and this will allow the members a lot of opportunities. For example, there will be missions during the game where a certain clan can take over a certain space station. You are probably wondering how will this be of help for your clan. Well, I'll try to explain that to you.

10tacle decided that they want an easy to play game. This is why their decision not to implement mining and research came very easily. So you are left with only one option: to get those minerals from somewhere else. And here is where those space stations come in. These stations will provide the owners a constant flow of minerals and they will be able to construct additional modules for the station. You can build hangars, a bigger warehouse and the list can go on... But the interesting thing is that the clans can decide if their station will be available to the other people or kept private. At this moment of development there are no pros on cons for each solution but they assured us that this will play an important role into the game. The problem with these stations is that a rival clan can try to take possession over it. Through a quest or by a battle, it is still under consideration.
For the PvP fans, the game will allow the players to take part on huge battles. Up to 300 hundred ships will be able to take part to these battles so only one question remains. Will the game deliver an addictive and intense PvP experience or will only try that? From what I saw, the game is amazing and it has the potential to accomplish all this.

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