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Published by: Activision |
By Flaviu Volosciuc
Published: September 22, 2009
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The game drops players into heart-pumping, electrified racing action
with 20 cars on a track all targeting the finish line and battling each
other as they trade paint and collect intense power-ups, including the
ability to blast other cars out of the way with huge bursts of energy,
boost their speed, and more.
While controlling photo realistic
cars, gamers can use offensive and defensive attacks as they battle for
the lead and careen through real-world track locations ranging from
L.A. and San Francisco to the streets of Hackney, UK and the
treacherous roads of Barcelona, Spain.
Beyond the action-packed racing filled with fast curves, sneaky
alternate routes, hair-raising jumps and fully realised damage models
that provide for spectacular crashes, Blur's narrative is presented
through Bizarre's innovative new community-based interface, reaching
far beyond the game itself. This unique story-driving social network
evolves dynamically as players compete in different races, make new
friends, rivals and fans, and connect with other racers both in-game
and in real life.
Looking beyond Blur's single player story,
gamers can engage in competitive and team-based multiplayer races with
up to 20 players online, or on a single console via 4-player
split-screen. Bizarre is especially excited to introduce Blur's
original social gaming experience - custom groups, where anyone can
create unique multiplayer modes based on their favourite ways to play
the game. These new modes are immediately shared through Blur's social
network, expanding the game in ways that are only limited by the gaming
community's creativity.
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| (PC) Blur Delayed in 2010 September 22, 2009 Activision announced today that Blur, the company's highly anticipated foray into the racing genre, is now scheduled to ship in 2010.
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