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Brothers In Arms Hells Highway
Published by: UbiSoft |
Brothers in Arms Hells Highway - Game Review (PC)
By Paguba Florin
Published: October 20, 2008
Print The leading abilities will be heavily tested as you progress with the campaign, beginning with the standard assault squad, sergeant Baker will be forced to take on difficult assignments that require even more teamwork. If the role of the assault and fire squads is very similar as their purpose is to deliver suppressing fire and then flank the enemy, leading the bazooka crew is a more challenging task. The problem becomes obvious in a mission where you are supposed to destroy some enemy Panzers using this specialized team. While your troops are doing a great job in firing bullets upon the armored vehicle, the soldier in charge of delivering the deadly bazooka blow doesn't act in time, and after a string of failures you'll discover that it's much easier to plant an explosive charge on the tank.
On the other hand we have a couple of scenarios where Matt Baker is forced to enter a building alone in search of a lost teammate or attempting to eliminate German soldiers who are hiding inside. These missions are by far the less exciting ones due to the rather linear maps; you are deprived of the ability to flank the enemy and the only challenge is to make each shot count. Thanks to the numerous checkpoints and the health restoring system, it's pretty easy to complete these assignments and return to the real action. Speaking of solo missions it would be unfair not to mention how much fun are those where you are supposed to drive a tank and blast your way through the German reinforced positions; without being a very intricate endeavor, it's a welcomed distraction after all those scenarios requiring a solid tactical approach.
The AI is not the strongest point in "Brothers in Arms: Hell's Highway", which is unfortunate because team play is vital and these drawbacks cripple an otherwise outstanding experience. Your teammates will occasionally miss the cover and instead of hiding behind natural or manmade obstacles would simply sit on the wrong side being completely exposed to enemy fire. Insubordination will never be an issue in this game as the soldiers under your command will rush to execute each order regardless of what they were doing at the moment, but the funny thing is that they sometimes they seem to develop a strange "blink" ability. Despite being a few meters behind they instantly reach their destination or even more disturbing a random zone close to the next check point, which will cause a great deal of confusion in the middle of the battle.
On the "bright" side the enemy troops will fall short of taking full advantage of the suicidal moves your squad occasionally performs, because they are equally stupid sometimes. If you are a skilled player it's much easier to try and deliver a head-shot blow, to take out the enemy and they seem to be asking for it, frequently sticking the heads out of cover or exposing a portion of the body. The sniping mission where you are supposed to keep a little Dutch boy alive while fending off incoming Germans is really a piece of cake, because the enemy fails to react in the appropriate way. Even when their teammates die just a few meters away while hiding behind the same cover, they fail to notice and take no action to minimize the risks, and changing the location doesn't seem to be a priority for the AI.
There is really not much to talk about regarding your arsenal, as there are just a couple of weapon models available, which is actually the right decision considering the fact the 101st Airborne Division soldiers were limited to the standard weapons. Of course there is the option of taking the gun from a dead German and the ammunition, as well as collecting some from parachuted supplies that are scattered around the countryside. Grenades can be deadly in the hands of an accomplished player but for the less skilled ones, they are nothing more than a nuisance, being too difficult to handle and inaccurate, not to mention the fact that it takes a lot of time until they blow off.
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| (PC) Brothers In Arms Hell's Highway Q&A September 16, 2008 A "gore" Q&A with Brothers in Arms: Hell's Highway director, Jeramy Cooke.
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| (PC) Brothers in Arms Hells Highway: Teamwork Q&A August 18, 2008 Gearbox's Randy Pitchford talks about teamwork in the highly anticipated shooter Brothers in Arms: Hells Highway.
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| (PC) Brothers In Arms Hell's Highway : Colonel John Antal talks tanks July 7, 2008 "There is only one thing better than a tank. Two TANKS!" - Colonel John Antal, US Army (Ret.)
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| (PC) Brothers in Arms Hells Highway: Destructible environment Q&A June 20, 2008 A Q&A on the game's destructible environments; questions answered by Randy Pitchford (Gearbox President) and Benny Wilson (Programmer).
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| (PC) Brothers in Arms: Hell's Highway Trailer, Interview June 20, 2008 A new "Brothers in Arms: Hell's Highway" trailer shows off the destructable
(destructable?) cover in Gearbox software's upcoming World War II shooter
sequel.
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| Brothers in Arms: Hell's Highway Xbox360 Secret Achievements October 15, 2008 10 achievements with a total of 135 points
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| Brothers in Arms: Hell's Highway Xbox360 Achievements October 15, 2008 33 achievements with a total of 865 points
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