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CivCity: Rome (PC)

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CivCity: Rome

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CivCity Review - Game Review (PC)


By George Petrisor
Published: November 2, 2006
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The Truth about CivCity

As the name of the game suggests, CivCity is a game simulation that tries to use the Civilization universe. As every city simulation, CivCity allows you to construct cities that can please their residents, attract newcomers, satisfy the demands of Rome, develop palatial residences, and sometimes even fend off or conquer enemies.

The campaign will allow you to build all this. The difficulty will increase as you advance into the game and will try to follow Rome's ascendancy. Near the middle of the game, the path forks into military and peaceful paths, depending on the style of game you want to play. Just like Caesar.

To succeed in your mission, you must complete some objectives. Send some goods to Romes, sell an amount of a certain good, build upgraded houses and so on. For all this you will need money. Although loans are available from the Senate (the amount depends on the difficulty), you must develop high-level residences to generate tax income. Elite residences are the prime cash cows, paying vastly more taxes than basic hovels, but demanding an expensive array of goods and services that increase your costs. Without these houses, however, a large population is impossible.

Not everything is bad

CivCity has some realistic features. The main thing in the game is the population. Your citizens are not abstractions; they are actually people going about their daily lives. They have needs, they complain about the lack of houses and if the unemployment is high. At the same time they are glad if you give them double or triple rations or shorten the day work. You can actually see your citizens on a day basis because now you can zoom to see the interior of a building and what the inhabitants are doing. You can see the priests in the temples, workers in the butcher shop preparing food or children playing in the house.


Also, their lives are linked to the city. If there are few streets, then your transport will take longer and your production will fall. If the warehouse is too far away, the same thing. You will be able too see all this if you are interested and if you are looking well. You don't need charts or graphics to figure out all this.

The game becomes quickly repetitive for the single-player portion. The campaign is long as you must become the new governor of the city. You won’t be focusing on conquering all other nations, but you will be managing the economy to perfection. Watching citizens move up the social ladder will become a crazy habit – think about all the tax money!

There is one important element from Civilization that was loaned to CivCity. The research tree gives players the absolute control over their “new technology”. You will be able to research different technologies which will help you in your missions, allowing you to turn a hard mission into a simple one if you will use it wisely. There are different technology branches to research but you will get them step by step as you go more deeply into the campaign.

 



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