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Clive Barkers Jericho
Published by: Codemasters |
Clive Barker's Jericho - Game Review (PC)
By Flaviu Volosciuc
Published: November 14, 2007
Print Gameplay: 75
A difficult and linear game due to bad implementation of the squad-combat elements and environmental design. The long animations between character transfer, healing the team-mates, and performing abilities, ruins the mechanics of the game, which should have been a squad-based shooter. Being a multiplatform game, it suffers from the porting process. Problems appear when you want to aim an enemy and you feel a continuously delay of your mouse and a slightly imprecision. The crosshair is moving heavily and with a sluggish strafe, it becomes difficult to flee from the enemy. The levels design is very thematic, so it leaves no room in approaching any tactical fight.

The A.I. of your team-mates is lame, so your are forced to control almost every one of them independently to take the best positions in an assault. Still the game stands out for its horror visuals and cinematics. The story could have been much more exploited within the gameplay, not just told through loading texts and endless dialogs between the characters.
Graphics: 87
Using the Mercury Engine, the game looks good. Though I would say that there is too much haze and blur effects in some levels. Especially the first levels have repetitive design full of ruins and deserted buildings.

It doesn't look very nice, but creates the proper effect for such a game. Starting with the Crusaders era, the environment becomes more apocalyptic and more closer to what Clive Barker's universe should look like. Blood, decaying corpses, guts, limbs, huge buildings surrounded by chasms and monsters are components of the game's environment. Plenty of gore which led the game to be banned in Germany.
Multiplayer: N/A
Sound: 85
The sound accompanies perfectly the graphics. Screams, whispers, grawlings, everything that can depict an infernal atmosphere is here. It's a continuous roar of horror. The voice acting increases the movie feeling of the game. All the characters voices are performed by professional actors who already have experience in this field.
Hardware: 80
The game runs smooth on every console and PC. It's a balanced game between graphics and hardware requirements. Though, the loading times are long enough to make the developers introduce story snippets in them.
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| (PC) Clive Barker's Jericho re-released at a great price! November 26, 2008 Mastertronic have today announced the release of yet another high-profile title, Clive Barker's Jericho released on 20th November, 2008 at a great value price of just £9.99.
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| (PC) Clive Barker's Jericho Released in North America And On Gametap, Available In Europe On Oct. 26 October 24, 2007 Codemasters today announced that its long-awaited action horror game Clive Barker's Jericho is now available in North American retail stores, and can also be purchased via download from GameTap’s digital storefront. The European version is gold, and will be available from retail stores this Friday, 26th October.
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| (PC) Clive Barker's Jericho demo September 27, 2007 |
| (PC) Clive Barker's Jericho new trailer September 14, 2007 A new trailer has come out from Mercury Steam Entertainment studios.
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| (PC) Clive Barker's Jericho to feature original soundtrack by Cris Velasco August 17, 2007 New gameplay video available and release date set for Clive Barker's upcoming Action/Horror videogame.
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