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Published by: Atari |
GC: Codename: Panzers - Cold War - Game Preview
By George Petrisor
Published: September 4, 2007
Print The theatre of operation changed this time, and from the World War 2 setting to the Cold War. Since WW2 ended, the Soviet Union continued to get stronger and stronger only to discover that they only need a motive to start another war.
The motive was given by a stupid aerial accident that happened over Germany. An allied plane managed to bump into a Soviet jetfighter and both parties suffered some losses. No one remembers whose fault it was, who started shooting who but they all remember that in 12 hours the Soviet Union was on the march. Another major conflict was about to happen.
The demo presented by 10tacle was split in two parts: the presentation of the brand new engine and an actual piece of gameplay.
The technology part showed a powerful engine, with dynamic lights whose color depends on the ambient, with some very nice weather effects, rain creating puddles on the ground and much more. Almost everything in the environment is destructible and to demonstrate that, they bombed a few buildings and the result was impressive. Piles of dust, fire, all looking very real.
After this technological moment, a real piece of gameplay was presented. They brought in some squads, from soldiers equipped with SMGs to commando squads and put them to work. For starters, each squad has its own ability. For example, the SMG squad can build a field hospital while the commando can build underground tunnels, allowing you to quickly move troops on the battlefield. If you don't need that squad to use the special power, you can destroy the building and you're free again to move the troops.
Ragdoll mechanics were also presented, with a squad of soldiers charging to the enemy positions. It was a suicidal attempt as each soldier was KIA. The way they died was quite real and it is clear that 10tacle put some work into it.
Once the soldiers met their fate, the armored forces became of interest. Four types of units were presented, each with its own ability. The Abrams tank for example can be equipped with a dish for a better sensor range.
The final part of the presentation was dedicated to the victory points - so to speak. On the map, there are several victory points which once conquered and held will bring the player prestige. With prestige you will be able to call in reinforcements, giving you the possibility to bring new blood on the battleground. The reinforcements will be delivered with a helicopter so you won't have to wait too much after them.
As you complete the objectives, you will have to scout the map pretty much. On your scouting you will encounter special events that will give you several powerful weapons. For example, in the demo we saw, after the destruction of two AA sites, we could call in jetfighters to bomb enemy positions, so it's wise to scout the map very carefully.
The game will be released next year (200
, somewhere in Q1.
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