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Command & Conquer 3: Tiberium Wars
Published by: Electronic Arts |
Command & Conquer 3: Tiberium Wars - Game Review (PC)
By Emanuel Avram
Published: April 27, 2007
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Motto: He who controls the past commands the future. He who commands the future conquers the past. - George Orwell
Philadelphia uplink successful. Welcome back commander.
The year is now 2047, and EVA - the Electronic Video Agent AI briefs us on the current tactical situation. Today's threat level (the risk of NOD attacks) is low. The state of the planet is deteriorating. Tiberium infestation has reached critical levels.
Uninhabitable - 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer sustain human life.
Partially habitable - 50% of the surface has been designated as “yellow zones”. Decades of wars have left these regions into a state of social collapse. NOD is present here and has found many adepts to follow “the cause”.
GDI Controlled - 20% - the remainder of the world surface - the “blue zones” has remained “unscared” by the tiberium infestation, and is now under the control of the Global Defense Initiative.
I have to admit I had some doubts about the future of this great franchise when the ol' Westwood, the father of Real Time Strategy (remember Dune 2?) genre was bought by EA. After some good, yet a bit controversial new titles, like Command & Conquer: Generals and Lord of the Rings: The Battle for Middle Earth I and II, EA LA finally listened to the fans and gave them (and may I add - gave us all) something to be proud off.
Perfection - the interface is shaped for it: one thing that strategy fans always asked was a way to control the unit building queue without having to go back to the base and select buildings, being forced to abandon the “heat of the battle” momentarily. This is what hardcore C&C fans missed the most. Well it's back, and EA LA has managed to have the best of both world: a powerful interface and individual building queues per each structure. Control is now just one click away!
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Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
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Tornado & LightHouse PhysX Mod maps for UT3 ready for download now.
Although Pro Street has been released, EA continues to create new patches for Carbon.
Welcome back, LEGION. Indeed, Joe Kucan is back, portraying the legendary self-proclaimed prophet Kane, through 20 years of Command and Conquer history: past, present and future. The 13 missions spread story explains what happened to the Brotherhood of Nod right after the Second Tiberium War, and fill the history gap left by the original Command and Conquer 3. And then of course some more, the action takes us a bit more into the future, showing just a sneak peak of the shape of things to come.
"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
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I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
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We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
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| Command & Conquer 3 Tiberium Wars Patch 1.09 Released October 25, 2007 Patch 1.09 for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.
[...] |
| Command & Conquer 3 Patch 1.09 List of Changes October 16, 2007 In this latest developer blog, Gavin Simon,
Lead Balance Designer of the upcoming Patch 1.09 explains the strategic
reasoning behind the hottest upcoming balance changes in the patch.
[...] |
| Command & Conquer 12 years anniversary September 3, 2007 One of the most active franchise in the mainstream games industry, Command & Conquer celebrates 12 years.
[...] |
| C&C meets Far Cry August 20, 2007 In an attempt to create something new with the C&C universe, some fans decided that it's time to put to work the Far Cry engine.
[...] |
| Command and Conquer 3: Tiberium Wars Patch 1.06 is here July 17, 2007 What do you mean where? Under our downloads section of course! It fixes a number of bugs, addresses a critical exploit and changes the way disconnects are handled.
[...] |
| C&C3: Increase Starting Credits in Skirmish Mode May 2, 2007 Open the "skirmish.ini" file, change the number "10000" to the desired amount of credits.
[...] |
| Play with NOD on C&C3 Demo! March 1, 2007 Even though the demo limits you to play only GDI, you can still play with NOD on the skirmish map provided. [...] |
| (XB360) Command & Conquer 3: Tiberium Wars Xbox360 Achievements May 15, 2008 22 achievements with a total of 1000 points
[...] |
| (XB360) Command And Conquer 3: Tiberium Wars Xbox360 Cheat February 14, 2008 Get free NOD shadow squads. [...] |
























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