![]() |
Command & Conquer 3: Tiberium Wars
Published by: Electronic Arts |
Command & Conquer 3: Tiberium Wars - Game Review (PC)
By Emanuel Avram
Published: April 27, 2007
Print
Establishing battlefield control, standby...
There were some problems when the game was launched preventing some users to connect to online play, but four consecutive patches were out to address most of the problems users had.
EA also promised C&C fans that they will implement the “singleclick interface” that was in the previous C&C games in the first major patch. You know, the one where you clicked and the units moved, and if you clicked on a target they will attack, or well... adapt to the situation... Can hardly wait...

Gameplay: 91
Fantastic. Dynamic. Spectacular. And it's good too... The gameplay is alert, tactics are varied and determined by the great variety of units and abilities available to the player. A lot of singleplayer and multiplayer content, with real HD cinematics that make a good Sci-Fi story with some present day subtle metaphors added for the ones who catch them...
Graphics: 88
Still built on SAGE engine, but the game looks good, and those heat effects, buildings, and animations are a dream come true. Infantry squads have independent animations, and you can even see the buildings reflect in water on the streets when it's raining...
Multiplayer: 89
Same as singleplayer: brings the already known Command and Conquer dynamism to the RTS world. Interface helps a lot, allowing you to do the strategies you imagine, instead of forcing you to change them in order to make them work.
Sound: 90
Excellent sound effects, and with the EVA AI assisting you, you really feel that you are commanding your troops from far away. Music helps setting the mood too, and it's similar to previous C&C titles (techno and rock).
Hardware: 90
I have actually tried this game on a few systems, and I am impressed. It works like a charm even on an old FX 5700, and you don't loose much of the “eye candy” either.
Hide Comments (0)
Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
The image on the Blizzard Entertainment Splash Page is updated, continuing to raise expectations that an announcement is forthcoming from this weekend's Worldwide Invitational event.
Electronic Arts Inc. announced today that The Sims Castaway Stories for the PC is on store shelves across Europe.
Tornado & LightHouse PhysX Mod maps for UT3 ready for download now.
Although Pro Street has been released, EA continues to create new patches for Carbon.
Welcome back, LEGION. Indeed, Joe Kucan is back, portraying the legendary self-proclaimed prophet Kane, through 20 years of Command and Conquer history: past, present and future. The 13 missions spread story explains what happened to the Brotherhood of Nod right after the Second Tiberium War, and fill the history gap left by the original Command and Conquer 3. And then of course some more, the action takes us a bit more into the future, showing just a sneak peak of the shape of things to come.
"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
Sherlock Holmes, the worlds` greatest detective, created by Arthur Conan Doyle is about to face his biggest challenge so far: Arsene Lupin, the worlds` greatest thief, created by Maurice Leblanc. Who is going to win this battle of wits? Who is going to be victorious, and, most importantly, who would you like to see as the winner?
I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
Lineage II had it share of success. At the time the game was released, it was one of the most beautiful MMOG on the market. To take its place as the most beautiful MMOG, the Ragnarok Online (or RO) developers from imcGames created Sword of the New World: Granado Espada.
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
must have rogue macros
must have priest macros
must have mage macros
must have druid macros
Just for you, some Medieval 2 cheats.
| Command & Conquer 3 Tiberium Wars Patch 1.09 Released October 25, 2007 Patch 1.09 for Command & Conquer 3 Tiberium Wars fixes several bugs, makes balance changes across all three sides, adds a new four-player multiplayer map, and more.
[...] |
| Command & Conquer 3 Patch 1.09 List of Changes October 16, 2007 In this latest developer blog, Gavin Simon,
Lead Balance Designer of the upcoming Patch 1.09 explains the strategic
reasoning behind the hottest upcoming balance changes in the patch.
[...] |
| Command & Conquer 12 years anniversary September 3, 2007 One of the most active franchise in the mainstream games industry, Command & Conquer celebrates 12 years.
[...] |
| C&C meets Far Cry August 20, 2007 In an attempt to create something new with the C&C universe, some fans decided that it's time to put to work the Far Cry engine.
[...] |
| Command and Conquer 3: Tiberium Wars Patch 1.06 is here July 17, 2007 What do you mean where? Under our downloads section of course! It fixes a number of bugs, addresses a critical exploit and changes the way disconnects are handled.
[...] |
| C&C3: Increase Starting Credits in Skirmish Mode May 2, 2007 Open the "skirmish.ini" file, change the number "10000" to the desired amount of credits.
[...] |
| Play with NOD on C&C3 Demo! March 1, 2007 Even though the demo limits you to play only GDI, you can still play with NOD on the skirmish map provided. [...] |
| (XB360) Command & Conquer 3: Tiberium Wars Xbox360 Achievements May 15, 2008 22 achievements with a total of 1000 points
[...] |
| (XB360) Command And Conquer 3: Tiberium Wars Xbox360 Cheat February 14, 2008 Get free NOD shadow squads. [...] |




















Please log in to access this section.