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Command & Conquer: Red Alert 3
Published by: Electronic Arts |
Command & Conquer: Red Alert 3 - Game Review (PC)
By Emanuel Avram
Published: November 10, 2008
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Yet again a cinematic experience with big Hollywood stars, yet again a fast paced, dynamic RTS in the C&C spirit, but with a twist. From serious, World War II conflict in RA 1, to a whacky parallel universe in RA 2 to almost complete madness in RA 3, every game has become more and more funny. It's a matter of taste, yeah, and I know it may not have Nuclear Weapons either, but despite all that you should still give it a try.
It's time to conquer this life! With David Hasselhoff.
Gameplay: 87
Brings out that fast competitive side in you and encourages you to play online and with a buddy right from the start. The new Co-op mode is fun and funny, campaigns are long and missions diverse. And FMVs are a joy to watch.
Graphics: 88
The game looks good, but by far the thing that stands out is the water. I assure you that you've never seen anything like it before. It even reflects units and projectiles as they pass above it. There are plenty of different environments too, and the only downside is that to some players the game may seem too colorful and cluttered at times.
Multiplayer: 89
Many multiplayer maps varying from 1vs1 to 8 players, and a game balance around many complementary units as opposed to one universal unit should make things interesting and should probably save a spot for RA3 in WCG. The resource gathering system has been revamped as well, so it's harder to gather stuff later in the game and easier in the beginning.
Sound: 96
The game sounds fantastic and both music and sound effects are great. There's not a thing to complain about in this area, so move along.
Hardware: 87
Some day 1 launch problem shadowed the game and many players were unable to connect to online services. Things were fixed real fast however in patch 1.01. Patch 1.02 fixed another annoying problem: a patch check that would freeze the game for several minutes sometimes.
With those fixed, the game seems to be fine right now, it runs on a wide variety of configurations, and even if its framerate is capped at 30 fps, it doesn't became choppy when big battles occur, which is a sign of smart programing.
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Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
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We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
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| Command & Conquer Red Alert 3 commander's challenge marches onto consoles this Fall August 17, 2009 EA Los Angeles brings fifty unique challenges to PSN and Xbox Live for under $10.
[...] |
| Command and Conquer Red Alert 3 patch 1.12 available July 29, 2009 This patch is a single hot-fix addressing a balance exploit error with the Allied Assault Destroyer.
[...] |
| Red Alert 3 English Patch v1.010 April 8, 2009 Command & Conquer: Red Alert 3 has received a hotfix short after the release of patch v1.09.
[...] |
| Red Alert 3 Patch v1.09 March 30, 2009 New patches are now available for the EA's RTS sequel Red Alert 3.
[...] |
| SecuROM Protection Removed From Steam RA3 February 20, 2009 Updates
to Command and Conquer: Red Alert 3 have been released. The updates
will be applied automatically when your Steam client is restarted.
[...] |























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