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Crysis Weekly Update 2: More Patch 1.2 Info - News


By Emanuel Avram
Published: February 7, 2008
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Crytek just released Crysis Weekly Update #2, an official update on what's going on in the development process:

In this update we want to talk about Crytek's internal cheat protection we are going to fully implement with the upcoming patch. In addition to that we will introduce you to quite a few new bug fixes of the change log and also new features that are included.

Patch 1.2 - Cheat Protection
The first topic of today is all about multiplayer, cheating and what can be done against it. With the upcoming patch, Crytek's internal anti-cheat solution is being fully implemented into Crysis. Since release of the game we have been working on this, attempting to get it as effective as possible.

Punkbuster and the anti-cheat solution are able to run in conjunction on one game server, but also can be used separately if needed. Still Crytek recommends having Punkbuster as well as the internal solution from Crytek running on a server in order to reach the maximum possible cheat protection.

The cheat protection we will implement is very configurable for administrators of a Crysis server. With the console variable "sv_cheatprotection" you can choose between three default security levels, whereas three is the highest and recommended for clan matches. Security level one and two are recommended for public gaming.

In addition to all that, the cheat protection system can be set individually to even protect modifications. This ensures that all upcoming multiplayer mods for Crysis are protected against cheaters as well.

Patch 1.2 - Content Clarification
Even though we are aware of the most requested features of the community, there are a few things that did not make it into the patch. This is because internally we would like to ensure they are given enough time to meet our quality standards and are not rushed.

Thus we have to tell you that neither the auto download functionality nor Team Instant Action are included in the patch. Both features would have delayed the patch significantly if we would have included them. Still, we are currently discussing internally about what can be done to get these features for Crysis realised. Once a final decision has been made we will let you know for sure.

Patch 1.2 - Bug Fixes & Features Introduction
In every Crysis Weekly Update we are going to feature a few of the upcoming bug fixes and/or features from the change log and talk about them a bit more detailed. The introductions for this update are:

General - Crysis Mod Loader
With this addition mods can be managed through the games main menu UI (User Interface). Whether you develop mods on your own or you just play them, this should ease up the usability significantly.

By launching Crysis with patch 1.2 installed you will have a new selection in the main menu called "Mods". If you click on it the new mod interface will appear. There you will see an automatic listing of all modifications you have installed for Crysis.

By selecting a mod you will see the respective splash screen and some more detailed information. All these things can be easily adjusted and set via an XML-file in the respective mods folder. It will allow each modder to add their personal logo and detailed information to their modification.

Once clicked on a mod you then have the ability to load it, or unload it if you are currently running this mod and want to switch back to original Crysis again.

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Multiplayer - Air Combat Balancing Part 1
Within the past weeks we have collected and analyzed various data and feedback from the community about the current air combat situation on the servers. With the upcoming patch we would like to introduce you to quite a few significant changes to the air vehicles as well as the anti-air vehicles and ground defense.

Since these balancing adjustments affect different aspects of the multiplayer we had to split them up in two parts. The first part which we are going to talk about today is about bug fixes and tweaks to air and non-air vehicles.

Generally the overall imbalanced situations that appear in-game at the moment are being resolved by making the VTOL a bit more vulnerable and less powerful, but still trying to keep it as effective weaponry.

All Air Vehicles:

  • Overheat sounds have been added for the mounted guns.
  • First person view limits for helicopter, VTOL and APC rear seats added.


Helicopter:

  • Helicopter wind effect no longer plays after vehicle is destroyed.


VTOL:

  • Increased VTOL vulnerability to being hit by other aircraft cannons.
  • Fixed issue with VTOL weapons not overheating correctly.


Anti-Air Vehicle:

  • Fixed issue where the AA cannon only produces tracers from the left side barrels.

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Change Log Excerpt
As usual we are going to inform you about additional bug fixes/tweaks included in the patch. With the upcoming weeks we try to inform you as good as possible about the change log, but no promise that we can finish the whole list until the patch is released - it is quite huge!

1. Optimizations and Stability

  • Fixed crash with AI triangulation in the editor.


2. General Fixes/tweaks

  • If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
  • Mouse cursor will no longer be permanently removed on attaching gamepad.


3. Weapons

  • Decreased air speed of grenade launcher projectile for better readability.
  • Added smoke trail to grenade launcher shell for better visibility.


4. Vehicles (already introduced further above)

  • Added overheat sounds for VTOL and helicopter guns.
  • Fixed issue where the AA cannon only produces tracers from the left side barrels.
  • Added first person view limits for helicopter, VTOL and APC rear seats.
  • Helicopter wind effect no longer plays after vehicle is destroyed.
  • Increased VTOL vulnerability to being hit by other aircraft cannons.


5. Singleplayer

  • Increased player melee damage and decreased AI melee damage
  • Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.


6. Multiplayer

  • Team killed players will no longer drop their weapon.
  • Grenades are now visible in the hands of enemies in multiplayer.


7. New Features (already introduced further above)

  • Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.


So that's it for the second Crysis Weekly Update! We hope you enjoy the information and thanks for your irresistible support. Do not miss update #3 on next Wednesday!

-Crysis Dev Team



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Crysis
December 13, 2007
A decent game with very good looking graphics and decent multiplayer that has two major flaws: works bad on almost any hardware due to its pour engine optimization and was/is much overrated for everything and promoted as the new game messiah when it's just a regular 2007 FPS. I bet EA said: "Aliens and North Koreans, what could go wrong! Let's do it in 2 months!"  [...]
 

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