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Published by: Electronic Arts |
By Flaviu Volosciuc
Published: March 7, 2008
Print Crytek updates Crysis to version 1.2 with this huge patch. Many of you have waited for this release, so here it is just for you. From the beginning the patch was focused to improve multiplayer, mod-support, and balance of weapons, AI, and vehicles. Here is the list of fixes:
Optimizations and Stability
*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world
under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable
objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor
can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor
General Fixes/tweaks
*Added new effects for vehicle shattering after
being frozen
*Player movement will now be cancelled if the player is shooting while
moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective
of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer
causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching
the player "ControlledTurret" flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and
swimming in different directions.
*Frogs will no longer block the player's view after being picked
up
*Fixed an issue where in unarmed mode, the character's arms will suddenly
reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the
same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't
enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly
when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the
first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in
the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the
Right Stick.
*Player no longer continues to move forward when prone on roof of bunker
after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed
the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level.
Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision
rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for
all players.
*Added mouse wheel scrolling support for server browser
Weapons
*Added "overfreezing" sounds to handheld
and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the
MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view,
a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if
player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located
in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the
walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly
frozen.
*Freezing a player that is shooting a MOAR will now properly stop the
MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability
effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers
on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer
be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand
doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms
in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using
the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that
is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs
players
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision
proxies. This should reduce instances of rockets flicking away from targets
occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track
one enemy and one friendly grenade. Enemy grenades show up as red, friendly
as blue.
*Fixed a number of issues where the grenade indicator was not showing
up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not
to be rendered.
* Moved assault scope further away from the camera to allow for a better
peripheral view while zoomed
Vehicles
*Added first person view limits for helicopter,
VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer
VTOLs
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would
get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side
barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in
Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds
*Fixed issue with the amphibious apc taking far longer to repair than
any other vehicle
*Fixed potential issue with tank turret rotation when a second player
takes control of vehicle, the turret could be unsync'd between server
and clients.
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle
in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in
vehicles
*Fixed issue where players hands were not touching the hovercraft steering
bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and
SP when there isn't a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted
weapon in difficulty settings that allow driver controlled mounted weapons
on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted
amount of prestige points for team kills or enemy kills
SinglePlayer
*Fixed an issue with "Escort Prophet out of
sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they
were prone.
*Fixed an issue with troopers missing shield fx if the player was holding
them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell,
the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse
roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears
to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns
on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of
most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using
weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits
MultiPlayer
*Fixed issue where death effects were only showing
on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded
servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients.
The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through
the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model
clipping.
*Fixed an issue where the player was unable to purchase additional mines
or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle
tutorial.
*Player can now no longer create and save unpurchasable custom loadouts
by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than
the player can carry.
*Fixed issue where player was automatically assigned armor mode when switching
to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is
played too late.
*Fixed issue where tutorial message starts too soon when player gets to
the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade
launcher and purchases a different weapon.
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing
two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert
event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert
to the first page of the PDA.
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when
attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand
SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed
in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing
the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion
effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets
in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables
that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps
when connecting to servers.
*Added a number of missing additional entities to the network scheduler
*Fixed an issue where players could be killed with AV mines placed above
vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is
carrying a TAC launcher cloaks.
New Features
*Added auto team balance. Players will now be moved
from full teams to the opposing side when dead if the numbers are unbalanced.
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded
and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer
and singleplayer bullet impacts. Headshots will include an audible ding
in multiplayer games.
*Improved red near-death HUD effect and visual feedback for player being
hit.
*Added additional audio feedback for player hitting enemies. The feedback
can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them
in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level
folder.
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