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Damnation - Game Review (PC)


By Paguba Florin
Published: June 4, 2009
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Great expectations are frequently bound to fail miserably and this latest release from Codemasters is perhaps the best example of how an overhyped title can turn into a huge disappointment. Instead of coming up with a shooter that revolutionizes the genre with amazing "vertical" gameplay, developers from Blue Omega created a pathetic title that looks and feels like a low-budget Gears of War rip-off.
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The story is thin to say the least and the characters are unconvincing, acting and looking like a bunch of clowns rather than some gritty rebels. Our hero is Hamilton Rourke, a forsaken soldier fighting his own war against the almighty Prescott, the dictator who rules over a heavily industrialized New America. Overall the narration might have been intriguing and somehow appealing, but the way the story unfolds and the complete lack of imagination in developing it, quickly ruins an otherwise promising idea.

To spice things up, Rourke is assisted by three characters driven by their own reasons to overthrow Prescott, destined to provide extra information and additional fire power throughout the entire campaign. This was of course, another widely optimistic idea from the game developers, because these companions are nothing more than walking advertises for misery and a constant nuisance. Not only they look and sound like members of a freak colony, but they are so incompetent in assisting you, that it's much better to ignore them completely and rely on your own ability to overcome adversity.

Both the Mexican rebel and the female healer are wearing absurd clothing that make absolutely no sense, and are constantly uttering silly lines, radiating a tasteless sense of humor. Inaccurate and unable to run for cover or coordinate attacks, your teammates will frequently rush into the middle of a firefight only to get incapacitated and in dire need of your help. It's only fair to say that these companions are not completely worthless, but their only use is caused by another major flaw in the game design.

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With each level being unreasonably large and in the absence of a map or any other guidance, observing the road chosen by these mindless teammates can help a lot. Frequently enough they'll run on a predefined path, climb a hidden ramp or escalade a wall, indicating the right path in a maze of blurry textures. On the other hand if you move faster and reach a certain checkpoint quickly, they'll instantly teleport next to you, advancing through solid obstacles with ease; this unusual "blink ability" is most obvious in a challenge where you are forced to ride a fast bike through canyons.



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 Hide Comment (1)

jamesp1290 - June 8, 2009

I like the way it looks, it'll probably be fun.

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