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Damnation (XB360)

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Damnation

Damnation
(XBOX 360)

 
 
 

PREVIEWS

GC - Damnation - Game Preview


By Flaviu Volosciuc
Published: August 28, 2008
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Damnation is a fast-paced shooter seen from a back-person view similar to Gears of War, which introduces a new concept called "vertical tactics". While most of the shooters today are concentrated on a horizontal view, where most of the enemies are killed at ninety degrees angle from the ground, this game wants to redefine the 3D environment where shooting should imply also up and down attacks. Based on this idea, every level is designed to force the player to stay alert all the time and not only watch his back but also his head and feet.

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With the help of the streaming technology a player needs up to 3 hours to cross a level from one side to the other on the normal path and still got the feeling that he is so far from the checkpoint. This is the result of a bottom-up construction of the environment. All you need to do in order to get fast anywhere on the map is to use the environment at your advantage. This means astonishing stunts that have to be performed by the character to climb roof-tops, ladders, to jump rifts, to get across from one ledge to the other, to drive vehicles. As complicated as it may seem, these stunts are very easy to be performed, every move giving a sense of fluidity. The feeling is similar to what Prince of Persia series had to offer in terms of stunts, but maybe Damnation needs a little more polishing.

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You are Captain Hamilton Rourke a veteran of the Great War and a member of the guerilla resistance force called Peacekeepers. Rourke has his own agenda in avenging the death of his fiance, besides fighting against an unstoppable corporation in the wastelands of Damnation. This sounds like a cowboys places in a industrial-punk universe. And probably that should be the idea.

Besides shooting all the time and dodging bullets, the character can use his "spirit vision", to locate the enemies anywhere on the map. In this mode the character cannot shoot or move. On the other side hanging on ladders or ropes seems no problem in killing the enemy. You can choose your own path to any of the locations. There is no pre-defined path in the environment, but a succession of buildings, artificial obstacles and huge rifts.

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Because of its speed and tactical approach, a multiplayer for this game is a must, and probably it will become the core of it. Therefore you can play with your friends co-op mode in singleplayer, versus mode on the same console, or online. The spirit vision is implemented in the multiplayer, so anyone can take advantage of its power. Not to mention the verticality of every map which must bring new tactical approaches.

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Damnation is scheduled to be released at the end of this year for PC, PS3 and XBOX 360. It should be a mainstream product which will compete against Legendary at number of copies sold worldwide.



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LATEST NEWS
There are no news for XB360.

(PC) Damnation Team Was Laid Off
July 2, 2009
Geoff Rowland, former Blue Omega programmer, reveals on his twitter account that the entire team that developed Damnation was dismissed last week.  [...]

(PC) Prepare to take Damnation online as vertical shooter hits retail
May 21, 2009
Damnation, the game that turns the corridor shooter on its head with its mix of huge vertigo-inducing levels and acrobatic, fluid-movement gunplay, launches tomorrow for the Xbox 360, Playstation3 and PC.  [...]

(PC) Codemasters unveil new Damnation insight video
April 15, 2009
Levels & environments' trailer's new footage and developer insight commentary demonstrate scale of damnation's vertical levels.  [...]
 

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