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Dark Sector - Game Review (PC)


By Flaviu Volosciuc
Published: May 5, 2009
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We have already written a review regarding the PS3 version of this game, a product that suited perfectly Sony's console and looked amazing at that time using a modified version of the Unreal 3 graphical engine. For more details read the article from here. Compared to the original, the PC version brings nothing new in terms of story or gameplay but is good enough to be considered a product worth testing. 

From the beginning the developers minimized the main menu of the PC edition as much as possible, making no abuse of flashy pop-up screens, but returning to a simple and functional menu which brings the player as fast as possible into the action. The prologue mission is more of a stealth mission where you make contact fast with the game's mechanics and with the main character: the secret agent Hayden Tenno. The story is as vague as most storylines from nowadays action games are, where the number of virtual victims you make is more important than the plot. You just have to know that you are somewhere in Eastern Europe in search of a mad scientist responsible for a deadly virus.

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After completing this mission you will become infected with the virus (which is not so deadly after all) that gives you supernatural powers. Most of these powers are concentrated in your right arm's excrescence, an organic glaive that works as a boomerang. It should have been a one-shot kill weapon after all, but the glaive is more of a fancy gadget, a market trick that should increase the game's sellings. Visually speaking it looks cool and can be easily used as an alternative weapon, but has its limitations in terms of distance and damage. Good thing is that all these limitations are balanced by the glaive's functionality. You can use it as a sticky tool earning all the ammo and money scattered on the map or as an energy carrier for electricity and fire in order to solve different puzzles. You can also manually control it in a slow motion view, getting it in places otherwise untouchable for the direct shot. Still, in direct combat, the main weapon remains any type of single handed pistol you might get from the underground markets. That's because these weapons don't have any limitations and the accuracy is good enough to make fast victims.

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 Hide Comment (1)

Puzzle - May 6, 2009

Are you running out of games to review, or what? Why review a game that was already reviewed a year ago, just because it's on the PC? Can you really name 5 differences from the PS3 version, to warrant a review? I'm guessing you have a lot of games to review, so why not choose something else, or is it easier to re-write the old review? I'm not here to read 1 year old reviews!
Oh, and what does this mean : "I personally resume the whole product to the single player campaign" ??

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