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Dark Sector's cinematic cut scenes with Digital Extreme - News
By Sergiu Petrisor
Published: March 7, 2008
Print Pendulum, a leading digital animation & fx studio for the
advertising, video game and entertainment industries, announced today
that some of its latest work will be seen in the highly anticipated
game, Dark Sector. D3Publisher and Digital Extremes'original
3rd-person action-shooter, designed exclusively for next-generation
gaming, will feature over 13 minutes of original Pendulum-directed
cinematic cut-scenes portraying critical story elements of the game.
Pendulum
designed, story-boarded, directed and animated seven in-game cut
scenes, using Softimage XSI, and worked closely with the Digital
Extremes development team to facilitate those sequences being exported
to the game developer's proprietary next-gen technology, the Evolution
Engine™. Starting with the creation of original storyboards, based on
the Dark Sector narrative script, Pendulum then scanned those boards
and used Final Cut to edit them into 2D Animatics, so as to define
story pacing and basic shot layouts. These were subsequently translated
into 3D Animatics and relied upon by Pendulum's Michael McCormick and
Robert Taylor for scene blocking and added efficiency during their
direction of multiple days of motion capture. Facial animation was
executed using a combination of Digital Extremes' in-game facial
animation rigs and Pendulum's proprietary facial software. Working
closely with the Digital Extremes team, Pendulum was able to conform to
the developer's unique pipeline and help smooth the sequences'
integration into the game.
"Pendulum got it. They understood from day one that creating amazing cinematics is about iteration and collaboration," said Sheldon Carter, Digital Extremes' Producer for Dark Sector. "And that's exactly what we were looking for in a creative partner. Someone who could see our creative vision and help us raise the quality bar of the cinematics to match the AAA quality game we were designing. The end result are incredible cinematics that we can all be proud of."
A dark gritty experience packed with fast action,
incredible superpowers and an engaging story, Dark Sector represents
the next evolution of interactive action. Dark Sector thrusts players
into the role of Hayden Tenno, a covert operative sent on a dangerous
mission into Lasria - an Eastern European city on the brink of ruin
that hides a deadly Cold War secret. In the midst of this mission,
Hayden is attacked by an unknown enemy and infected by the Technocyte
Virus, a brutal bio-weapon that twists its victims into mindless
killing machines. Surviving this attack, Hayden finds that the
Technocyte virus has granted him powerful inhuman abilities, unlike
anything he has ever seen. Now, he must evolve along with his powers,
survive, and become a hero. The 7 cut scenes, all integrated into and
played back from within Digital Extremes' powerful Evolution Engine,
tell this story with stark clarity and high-octane action.
Pendulum owners, McCormick and Taylor, served as the project's Directors, with Colin Hodges as the project's 3D Technical Lead and Wade Ammon as the studio's cinematics Producer. Motion Capture was provided by Los Angeles-based Vicon House of Moves.
Pendulum
designed, story-boarded, directed and animated seven in-game cut
scenes, using Softimage XSI, and worked closely with the Digital
Extremes development team to facilitate those sequences being exported
to the game developer's proprietary next-gen technology, the Evolution
Engine™. Starting with the creation of original storyboards, based on
the Dark Sector narrative script, Pendulum then scanned those boards
and used Final Cut to edit them into 2D Animatics, so as to define
story pacing and basic shot layouts. These were subsequently translated
into 3D Animatics and relied upon by Pendulum's Michael McCormick and
Robert Taylor for scene blocking and added efficiency during their
direction of multiple days of motion capture. Facial animation was
executed using a combination of Digital Extremes' in-game facial
animation rigs and Pendulum's proprietary facial software. Working
closely with the Digital Extremes team, Pendulum was able to conform to
the developer's unique pipeline and help smooth the sequences'
integration into the game."Pendulum got it. They understood from day one that creating amazing cinematics is about iteration and collaboration," said Sheldon Carter, Digital Extremes' Producer for Dark Sector. "And that's exactly what we were looking for in a creative partner. Someone who could see our creative vision and help us raise the quality bar of the cinematics to match the AAA quality game we were designing. The end result are incredible cinematics that we can all be proud of."
A dark gritty experience packed with fast action,
incredible superpowers and an engaging story, Dark Sector represents
the next evolution of interactive action. Dark Sector thrusts players
into the role of Hayden Tenno, a covert operative sent on a dangerous
mission into Lasria - an Eastern European city on the brink of ruin
that hides a deadly Cold War secret. In the midst of this mission,
Hayden is attacked by an unknown enemy and infected by the Technocyte
Virus, a brutal bio-weapon that twists its victims into mindless
killing machines. Surviving this attack, Hayden finds that the
Technocyte virus has granted him powerful inhuman abilities, unlike
anything he has ever seen. Now, he must evolve along with his powers,
survive, and become a hero. The 7 cut scenes, all integrated into and
played back from within Digital Extremes' powerful Evolution Engine,
tell this story with stark clarity and high-octane action.Pendulum owners, McCormick and Taylor, served as the project's Directors, with Colin Hodges as the project's 3D Technical Lead and Wade Ammon as the studio's cinematics Producer. Motion Capture was provided by Los Angeles-based Vicon House of Moves.
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| (PS3) Dark Sector May 23, 2008 Dark Sector, is the latest
installment from Digital Extremes which puts you in the shoes of Hayden Tenno,
a super top agent sent to Lasria (a location in the USSR territory) for an
assassination mission. Your mission is to kill a mad man named Mezner who's in
possession of a powerful virus that can turn every living being into a freaking
zombie. As you make your way through Mezner's soldiers, when you think you had
him, his mutated bodyguard pins you down infecting you with the very same virus
you were sent to destroy. This is where our story begins.
[...] |
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| Dark Sector Xbox360 Achievements May 15, 2008 38 achievements with a total of 1000 points
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