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Darkest of Days
Published by: Phantom EFX |
Darkest of Days - Game Review (PC)
By Flaviu Volosciuc
Published: October 9, 2009
Print Have you ever imagined fighting in one of the greatest battles of the Civil War, World War I, World War II and even at Pompeii in one single game? Darkest of Days will deliver this to you, but in such a dull and repetitive way that not many of you will have the patience to actually make it to its final levels where the game starts to impress. You start the game as a simple soldier who is at the brink of losing his life in the battle of "Little Big Horn". While you take your last breathe, a high-tech soldier appears from nowhere and pulls you into a weird bubble. You wake up in another time period facing a computer monitor with huge eyes that will give you the first assignment. Seems like the human race has discovered a way to travel in time and change history. Therefore a secret agency governed by the Mother (that computer from the last sentence) is working for the history's security, helping and repairing what others wanted to alter in the course of time. You are the perfect candidate to work for the agency along with your only friend Dexter (who comes from the contemporary New York). Despite the interesting story that revolves around the gameplay, you will discover the answers to all your questions after you will take part in repetitive and linear rescue missions from important battles like: Antietam (Civil War), Tannenberg (WWI), Pompeii, etc.
I still can't believe how the developers would spoil such an interesting concept delivering a retarded A.I. and a linear level design, which despite its hugeness, forces you to walk a single path to reach every objective. In one level I had to climb a hill which was a strategic point. From there I could see a quite impressive environment which gave me the impression that I could wander freely everywhere. But invisible walls are spread everywhere constructing in every level a single path on which you are able to walk. It's really frustrating in battles to walk always on a single 'corridor', without having the ability to take advantage of the terrain or to take cover behind every object from the environment. In the battle of Antietam I felt like I was actually sucked into the middle of the corn field. As you enter in line along with your comrades, you can no longer control your character movements, everything being scripted without any specific reason. There are situation when you end up being stuck in some invisible wall while you feel like you have followed the correct path to the objective. But no, the developer imagined the path differently. The A.I. is almost non-existent, the enemy deliberately being offered as a safe target. It doesn't matter if they will attack in pairs, or separately, they are still paralyzed by an omnipresent force, giving you the chance to take them one by one like in a cheap Moorhuhn game. There are levels where the enemy is consistent in number, the Marmoset engine (specially designed for this game) having the ability to display hundreds of NPC's in small areas creating a veridical feeling of war. But if you are good at running, you just have to perform slalom through the enemy line and 'voila', you just reached the next checkpoint.
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| Phantom EFX delivers level editor and gameplay updates for Darkest of Days November 5, 2009 Habitat is an incredibly powerful tool that will allow gamers to create levels limited only by their imaginations.
[...] |
| Darkest of Days Instant Action Patch November 4, 2009 8monkey Labs offer a new patch for their alternate-history shooter that updates the game to version 1.05.
[...] |
| Darkest of Days Patch v1.04 September 25, 2009 Darkest of Days has been updated to version 1.04, the developers adding lots of cool options to the game.
[...] |
| Darkest of Days Available in North America September 9, 2009 Darkest of Days is now available in North America.
[...] |
| Phantom EFX Heading to PAX to Show Off Darkest of Days! August 27, 2009 Phantom announced today
they will be reporting for duty with their upcoming first-person
shooter Darkest of Days at the PAX trade show, taking place in Seattle,
Washington from September 4-6, 2009.
[...] |


















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