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Published by: Electronic Arts |
By Ionascu Alex
Published: November 4, 2008
Print Necromorphs come in different size and shapes, and there`s nothing like encountering a new necromorph to get the blood flowing. The first ones that you`ll encounter will be members of the former crew transformed into savage beasts, but they`re easy enough to take out with a few shots to the legs. You`ll be surprised when you`ll encounter the first ones with leg armor. The other most common necromorph to trudge through the Ishimura is the "screaming baby head" necromorph, with three tentacles coming out from it. They`re ranged, but they don`t do as much damage as the first, melee oriented necromorphs. Two tentacle shots and they`re down, so don`t worry too much about them, better mind the sounds they make, since those are pretty irritating.
I`ll leave the others as a surprise, with special mention going to the flying necromorph that resembles a bat, since that one infects fallen crew members and you`ll soon have an army against you. Take them out as soon as possible, to make things easier!
Of course, there are also bosses, and I found the
regenerating necromorph to be the most interesting, since it seriously adds to
the atmosphere knowing that you`re chased by it and you can`t kill it by normal
means.
All the things mentioned before wouldn`t mean a lot if they
didn`t have the atmosphere to back them up. Hey, it`s fun shooting limbs off
enemies, but not if they`re coming straight at you or if they look like teddy
bears. Fortunately, Dead Space has some of the scariest looking monsters I have
seen recently, disturbing enough to be remembered, and they pop out of the most
unexpected places. The developers really have done an excellent job in
imagining and creating the Ishimura, as well as the monsters. This is one of the
few games where I was actually looking forward to encountering an enemy, to
shake of that feeling of not knowing where he`ll jump at you from, or what
scary thing you might encounter around the next corner.
Another thing that I`d like to see more in games is the so called "locator", that will show the way to your next objective at any time, by tracing blue laser beams, so you`re free to focus just on the action. The HUD implemented in Dead Space is something new, because it just isn`t there. Yes, that`s right, there`s no HUD to fill your screen with health bars or ammo counters. Everything is done from Isaac`s suit, so if you want to see how much health you have left, you simply check the blue bar on his back. The same goes for the stasis field energy, and the ammo count is displayed as soon as you draw any weapon. This is one of the most innovative and functional HUDs that I`ve seen, but this also comes with a disadvantage. There`s no pause function, even when you check your inventory, or when you want to save your game. Try it at the wrong time, and you`ll see how nice the dismemberment process is... on yourself. Isaac can die in a whole lot of ways, each one more gruesome than the previous.
The PC version was criticized for its poor control scheme and slow responsiveness, but once you get used to it, you won`t find it too bothering. Maneuverability also comes with higher levels of your suit, so don`t be cheap. Graphically speaking, the game looks fantastic, and I was certainly impressed from the first level of the game. Everything is very detailed, from the characters, to the weapons and the cryptic writing on the walls.
The sound effects are too scary for their own good, and I was often taking off my headphones, since I didn`t want to make a fool of myself by jumping out of my seat when the next necromorph appeared. The music is also excellent and certainly draws you deeper and deeper into the story, making your forget you`re in front of your computer.
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Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
The image on the Blizzard Entertainment Splash Page is updated, continuing to raise expectations that an announcement is forthcoming from this weekend's Worldwide Invitational event.
Electronic Arts Inc. announced today that The Sims Castaway Stories for the PC is on store shelves across Europe.
Tornado & LightHouse PhysX Mod maps for UT3 ready for download now.
Although Pro Street has been released, EA continues to create new patches for Carbon.
Welcome back, LEGION. Indeed, Joe Kucan is back, portraying the legendary self-proclaimed prophet Kane, through 20 years of Command and Conquer history: past, present and future. The 13 missions spread story explains what happened to the Brotherhood of Nod right after the Second Tiberium War, and fill the history gap left by the original Command and Conquer 3. And then of course some more, the action takes us a bit more into the future, showing just a sneak peak of the shape of things to come.
"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
Sherlock Holmes, the worlds` greatest detective, created by Arthur Conan Doyle is about to face his biggest challenge so far: Arsene Lupin, the worlds` greatest thief, created by Maurice Leblanc. Who is going to win this battle of wits? Who is going to be victorious, and, most importantly, who would you like to see as the winner?
I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
Lineage II had it share of success. At the time the game was released, it was one of the most beautiful MMOG on the market. To take its place as the most beautiful MMOG, the Ragnarok Online (or RO) developers from imcGames created Sword of the New World: Granado Espada.
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
must have rogue macros
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Just for you, some Medieval 2 cheats.
| EA announces Dead Space premium upgrade packs November 11, 2008 Equip yourself with all new weapons and suits to survive the horror.
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| Dead Space Gone Gold October 7, 2008 Electronic Arts Inc., announced today that Dead Space, the highly anticipated new survival horror game, has gone gold and will ship in North America on October 14 for the Xbox 360 videogame and entertainment system and PLAYSTATION3 computer entertainment system.
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cherzu - January 5, 2009
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