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Published by: NovaLogic |
Delta Force: Xtreme 2 - Game Review (PC)
By Paguba Florin
Published: June 29, 2009
Print Since you will rarely get the chance of spotting them before they do, especially if you are not wielding a sniper yourself, the result will frequently be an untimely death that sends you to the last checkpoint. While death is temporary in Delta Force: Xtreme 2, the frustration caused by it is permanent, as you'll be forced to sprint again for a long distance, only to be instantly killed by the same concealed sniper. Of course you can use the binoculars and make a long detour through the forests, but since these actions will double the length of the already boring scenario, few will resort to these life saving methods.
Weaponry is equally diverse and unsatisfying, because although you've got over a dozen of guns to choose from, the sniper will remain the best choice regardless of the opposition or the mission objective. Accuracy is generally regarded as a good thing in fire guns, but when this feature is being risen to absurd values in a videogame, the consequences will invariably be irritation and discontent. Realism suffers deeply due to the fact that you can easily kill enemies over a mile away with a single burst of a machine gun, even when you can't even see the target clearly.
Grenades should have been a worthy addition to this FPS and help you clear fortified enemy positions, but unfortunately due to the clumsy handling they will rarely cause the expected damage. While it's virtually impossible to kill an advancing infantry force with a grenade, since you need perfect timing and a good deal of luck, vehicles seem to be immune to the damage inflicted by these puny explosions. On the other hand, firing a short burst into an ordinary, unassuming computer will result into a blast of epic proportions that will instantly wipe out all the residents of that building, including yourself.
Some of the most entertaining moments are caused by the brain dead AI controlled units, friends and foes alike who frequently fail in reacting to some of the most common situations. Killing the driver of a motorcycle or a Jeep won't have any impact on the other passengers, who are happy to wait patiently on their sits until you blow a hole through their useless heads. Furthermore, if you storm a building and start firing upon a group of enemy soldiers, there is a good chance that at least one of them will ignore the danger and keep staring at a wall.
In order to reach distant objectives you can steal enemy vehicles after eliminating the driver and cruise through the vast maps, but the experience is a forgettable one. Cars and motorcycles alike are not reacting in a a convincing way to your commands, and crashing them into other vehicles or buildings has no impact on either sides. It's virtually impossible to kill the driver of a speedy motorcycle for instance, but after firing upon these vehicles long enough they'll eventually catch fire and explode. Running over an enemy soldier triggers an awkward animation but the result is really hit or miss, as the victim will sometimes ignore the incident and swiftly resume his activity.
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| cdv Software and Novalogic to release Delta Force: Xtreme 2 for PC in Europe June 30, 2009 cdv Software Entertainment AG is pleased to announce they have signed a deal with critically acclaimed developer Novalogic to distribute their latest PC product "Delta Force: Xtreme 2" in Europe.
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