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F.E.A.R.

F.E.A.R.
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REVIEWS

F.E.A.R. - Game Review (PC)


By Flaviu Volosciuc
Published: November 2, 2006
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Gameplay: 88

It has a very dynamic gameplay with lots of adrenaline moments. The A.I. of the enemy makes you sweat in your chair, while you are trying to end the first chapters. The gun balance as well as the inability of carrying more than three weapons, makes the gameplay even more enthusiastic and filled with adrenaline rush. The slow motion effect is the best I have ever seen in a first person shooter game and gives you additional control upon the situation. Your character becomes an invincible weapon when using martial arts alongside with the slow motion effect. You can kill several opponents with this method without being touched. Comparing to "Doom 3" where darkness was your biggest enemy, here shadows and dark places are used in a logical manner creating scary moments but also places where you can hide.

Graphic: 89

At first glance, you can see what the engine is capable of. Unfortunately, the design level doesn't meet most expectation. Offices, corridors, courtyards, and empty rooms in the basement of an old building are elements that create the entire environment. Extremely boring. If you are trying to play it, without any DirectX 8 support effect and on a low resolution, the game looks like the old Halflife with poor textures. However, on DirectX 9 the graphical effects are at their best. The burst and the flames of an explosion are so impressive that it makes you create as many as possible just to see them over and over again. Along with the Havok engine, the physical effects are at their best. You can break windows with your feet or your weapons, you can devastate shelves full of objects, or even hit the enemy with your fists and legs. The power of a weapon can even decapitate or rip apart some body parts of the enemy.

Multiplayer: 90

Multiplayer includes all the major team modes, like Deathmatch, Capture the Flag, and it incorporates all weapons and major effects, such as slow motion. It supports up to 16 players in a single match. The dynamic of the gameplay makes the multiplayer a real competitor to Counter Strike. Unfortunately, because it is not free and because of its system requirements it's impossible to become as popular.

Sound: 92

At its best, the sound emulates perfectly the entire game. In slow motion, the sound effect is absolutely amazing. You can detect in which direction the bullet goes just by its sound. The music that appears in some key moments is perfect for the atmosphere and can amplify your fear into horror.

Hardware: 79

For a perfect functionality, you need an expensive system. At least, a graphical card with 256 MB and a Pentium 4 3.0 GHz processor. At these requirements, the developers could create a much better environment. It is frustrating that for rendering simple objects, the graphical engine needs such power.



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