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Published by: 10tacle Studios |
By flaviuvolosciuc
Published: January 25, 2007
Print I have tested the game both with keyboard and with a wheel. I was surprisingly impressed by the control of the keyboard which in these sort of games was never very well implemented. Even on the simulation level, the game recognizes the keyboard and will automatically give a semi arcade approach to the handling of the game. In this way the difference between the wheel and keyboard users won't be so huge anymore in online or LAN races. Anyway the best approach of this game remains the wheel and the cockpit view.
This is where you will feel all the excitement of every race and from here you will get the best results. With a wheel it will be very easy to accommodate with the handling of the car and in about one hour you will be able to play in the simulation level. Here you can feel every tremble of the car, every slide, every brake and every crash.
Talking about crashes. The damage sensitivity is similar to reality, so if you think that this game can be played in a Need for Speed style, forget about trying it. Every contact with the wall will let big damages to the car. The handling will be the first to be affected by the crashes. Any damage to the spoiler will increase the oversteer effect. You can even have a tire puncture if you are too frequently off the track. A big crash will result in an engine explosion and of course the end of the race for you.
The replay option will show you very realistic the damages taken by the car. That's because the graphic of the game is concentrated on displaying detailed objects.jects.
Old RootsAlthough its roots remain old, from the F1 2000, the graphical engine has a lot of new effects. But its main quality is the power of displaying very detailed objects. The cars don't look very flashy, but very realistic.
This goes also with the tracks which are copies from the real ones and include all the banners and stands around them. But dont think that the tracks are smooth as they appear. Some of them are really bumpy and creates difficulties in handling the car.A.I.
Let's don't forget the A.I., one of the best on the market. The opponents know how to use the perfect line, and their aggressiveness will make you think you play with human opponents. The qualifying session still remains (as in GT Legends) extremely hard. The opponents will perform very good times, so without a lot of training and with a proper setting of the car, you won't be able to get better times. Somehow I think that the producers are trying to scare you before the race. In any case it will be hard to start from the first line after the qualification session. But if you are skilfully, you can beat in the race. This problem can be found in many other racing games. The producers think that this way they will make the races much more challenging.
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