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Ghost Recon Advanced Warfighter 2
Published by: UbiSoft |
Ghost Recon Advanced Warfighter 2 (Hands-On) - Game Review (PC)
By George Petrisor
Published: July 16, 2007
Print Guns, lots of guns
As in most tactical shooter games, your arsenal will vary from support guns to high tech sniper guns. Most of the weapons can be customized, you can add a combat sight to give you better accuracy, you can install a frontgrip, a grenade launcher to dispose of fortified positions or a silencer to avoid alerting the enemies. You will be able to carry a main weapon, a smaller weapon, like a small submachine, a side arm (a pistol) and one or more backpack items (smoke grenade, frag grenade and zeus, the anti-tank disposal, also good in taking down helicopters). Trying to shoot in a burst will result in a lot of bullets but few hits. Why? Because the weapons are modeled very realistic and the recoil is almost the one from the real life. In order that you increase you hit ratio it is wiser to crouch and shoot the enemy instead of firing from you hip.


In some missions you will be given a MULE, a small tank who gives you the possibility to resupply your ammunition or choose another gear.
Take some cover soldier, watch the firefight
The game manages to create the perfect balance between the easy parts, and the situations when you are pinned down and with no viable solution to get out alive.
If the enemy has the same amount of firepower as you, their advantage is in the numbers. Sometimes you will have to choose your positions so precise to resist attacks, that you will use the quick save and quick load a lot until you will find that perfect solution for the situation. I remember that, at the end of a mission, on my way to extraction, I had to resist against enemies coming from three streets, flanking our positions. While we were in a park with no real cover to resist, I had to test different strategies to overcome them. If I recall correctly there were about 15 enemies per each member of my team. Coming in waves, making use of cover fire, sniping us from the adjacent building, it was a adrenaline bath for me.


If you prefer to attack on sight and make use of weapons all the time, the attack stance is perfect for you. Your team ammunition is somehow unlimited, while yours is not. While on the XBOX version of the game you could heal your teammates, on our hands-on version of the game the medic was unavailable. No matter if it will come as a later patch or it's been left out on purpose in order to make the game harder, you can finish the games even without his help.
The CrossCom feature is perhaps one of the most valuable in the entire game. You can give orders to your team and tell them exactly what you want from them. Move, attack, cover or use an item like machine guns, all is done very quick, allowing you to concentrate on the present situation. You also have a tactical view where you can see the whole map, giving you the chance to plan on a bigger scale. Sometimes it will help you, sometimes it will get in you way.

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