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Ghostbusters: The Videogame
Published by: Atari |
Ghostbusters: The Videogame - Game Review (XB360)
By Paguba Florin
Published: June 22, 2009
Print On the good side, having at least one of the veterans beside you the whole time is a great thing, but sadly you'll only fully realize that when getting stranded in the sewers. You'll be missing the way they used to sprint into the right direction even if you were running towards a wall, or choose the best weapon to kill each type of ghost. While contemplating all these minor inconveniences and trying to stay alert, knowing there won't be anyone near to revive me if I get knocked out, I've just got something close to a revelation.
It's nothing short of amazing how the atmosphere changes when you are deprived by a ghostbuster's company and you are forced to deal with the threat alone. The witty one liners, the accurate remarks regarding the ghosts' position and even the mute presence of another proton beam targeting a foe, completely alters the mood. It puts things into perspective and makes you realize that despite the goofy looks of the ghosts and the mild hostility of their attacks, Terminal Reality brilliantly succeeded in creating a conceivable menacing universe.
One of most useful items in your inventory is the PKE meter, a gadget that can be used both as a navigation tool and a scanner that instantly finds the weakness in every spirit and adds the foe to the Tobin's Spirit Guide. This is virtually a short encyclopedia containing just a bit over 50 ghosts, with additional information about their background and behavior, which can prove quite useful on the long run when you are fighting various spirits at the same time. You can check the archive to find out which weapon best suits the job by learning more about each spirit scanned, but the easiest way to deal with the restless ghosts is simply to watch your teammates.
The others will quickly switch between the four guns available and annihilate the threat faster by using the weapon the ghosts are most vulnerable to. Basically the proton stream is the best tool in dealing with ghosts, previously weaken by the alternate fire for this weapon: the Boson Dart, while the Shock Blast and the Meson Collider have limited use. The forth weapon is the Slime Blower which is an essential tool not only in dissolving black slime which blocks your way, but also in drawing objects together with the Slime Tether. It's an indispensable instrument in solving the few puzzles the game has to offer but can sometimes be used offensively as well, by those who are eager for a challenge.
Cornering ghosts in confined rooms, wrangling them with the proton stream and slamming them into the trap are the highlights of the game, but there are other things to do while playing Ghostbusters: The Videogame. Searching for hidden artifacts with the PKE meter will allow you to build an impressive collection at the firehouse and admire them whenever you like. There are of course financial rewards for gathering these items, allowing you to upgrade your gear and purchase better guns, but just reading the story connected to them is rewarding enough to keep you going.
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