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Ghostbusters: The Videogame
Published by: Atari |
Ghostbusters: The Videogame - Game Review (XB360)
By Paguba Florin
Published: June 22, 2009
Print Conclusion:
It's very easy to dismiss Ghostbusters: The Videogame as a game for kids, due to the ludicrous narration, lack of violence and rather goofy ghosts, but the truth is that this title is fully treasured only by those old enough to remember the original movie. Fast paced action and plenty of different ghosts to capture will keep the player fully immersed, while the amusing remarks of the Ghostbusters and the tales behind each scanned ghost and collected artifact will further increase the fun factor.
Gameplay: 83
This is one exciting game to play, being just as challenging to preserve the interest intact, without becoming frustratingly difficult or causing multiple restarts. Wrangling ghosts and slamming them into traps is fun and never gets old and the sheer destruction you create while fighting the evil spirits, you see you waiting anxiously for the next encounter.
Graphics: 81
Character models are properly detailed and the resemblance with the actors featuring in Ghostbusters movie is uncanny, while the other persons you briefly interact with look just as well. The environments are particularly impressive, especially the flashy interiors of the Sedgewick Hotel and their troublesome inhabitants are nicely crafted too. Weapons look just as good as they function and inflicting collateral damage is quite rewarding in terms of visual effects, and virtually everything comes down crumbling under the proton stream.
Sounds: 84
Voice acting is stellar just as expected and having the original actors lending their voices to the characters was a fundamental ingredient for Ghostbusters: The videogame's success. Sound effects are equally impressive, and wondering through the Sedgewick's corridors or the library's bookshelves would have been less exciting without the faint, creepy whispers. Music is another highlight of this title and the main theme, easily recognizable from the movie will accompany you throughout the entire campaign.
Multiplayer: 83
Most of the players completing the singleplayer will return to uncover some more hidden items, but eventually they'll turn their eyes on the multiplayer as well, and fortunately this is a great idea. There are no less then 6 modes: Survival, Containment, Destruction, Protection, Slime Dunk and Thief, with names that speak for themselves and with the latter being the most entertaining. The first four modes are more conservative ones, while Thief is a more elaborated "capture the flag" game and Slime Dunk sees up to four players competing into a slam-dunk contest with ghosts.
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| Ghostbusters: The Video Game Available Today June 16, 2009 Ghostbusters: The Video Game is now available at retailers across North America.
[...] |
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| (PC) Ghostbusters PC Without Multiplayer Explanation June 23, 2009 Atari passed a statement from Dan Irish. CEO Threewave Software, in order to explain the lack of the multiplayer component in the PC edition.
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| (PC) Ghostbusters PC Without Multiplayer June 16, 2009 Ghostbusters: The Video Game, will feature no multiplayer on the PC edition.
[...] |
| (PS3) Ghostbusters: The Video Game to be published by Sony as a PS3/PS2 exclusive May 6, 2009 To mark the 25th anniversary of the well-loved franchise, the game will launch on June 19th 2009 exclusively for PS3 and PlayStation 2.
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