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Published by: SCEA |
Heavenly Sword - Game Review (PS3)
By Sergiu Petrisor
Published: November 14, 2007
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Gameplay: 87
Having a strong story at the base of the game, Heavenly Sword steps up from other titles by great character performance, emotions and action that captivates you. Lots of combos are available but just pushing attack buttons will allow you to complete most of fights so you will not feel the need to know how to do combos to advance in the game. This is a minus to the game which will rip the level of replayability. On the other side, Heavenly Sword features a great combat engine, which can be scaled for fights with hundreds of troops, and the use of “Aftertouch” for Kai’s arrows and Nariko if she uses a bazooka, the cannon, any objects, even bodies ( I know… it’s just sick). This feature allows you to control the projectile/arrow using the Sixaxis, directing it to a desired spot where to hit.

Graphics: 90
The game uses Havok engine for animations and physics, same
engine used for Bioshock, Team Fortress 2; all these mentioned games look
astonishing. Heavenly Sword takes pride with its graphics, a lot of work was
put to create each character unique, and the landscapes or the environment…
ouch (my mouth is still opened, drooling over the controller – so to speak
). It looks like Ninja Theory got this to the heights; from water to leafs,
simple rooms to an entire city, the attention of detail was the same. Only good
words to say about the graphics.

Sound: 88
Looking at the characters and hearing their voices, you can clearly notice the developers managed to capture each of their essence pretty well. You can really hear emotion in their voices, anger or agony; a bonus would be the contribution of the actor Andy Serkis, who is known to play the Gollum in Lords of the Ring series. In Heavenly Sword he plays King Rohan and he’s also the dramatic director. Moreover, every sound effect is created in such a way to increase the action senses and a fast combat style. The music is a very slow Chinese traditional song, which is not disturbing at all the game; rather it pleases the ears when you’re just walking around the scene, admiring the environment.
Hardware: 82
Despite wide areas loaded and lots of units on the battlefield, the frame-rate doesn’t drop too low. And the loading times are also reasonable.
Multiplayer: N/A
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