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Published by: Sega |
By Emanuel Avram
Published: May 28, 2008
Print When Stan Lee introduced Iron Man in Tales of Suspense #39, released March 1963, he wanted to add a little twist to the whole "superhero" business. Everything about the story and main character is against every comic book principle. Stan created Iron Man with the knowledge that his main character and story would not be likable, but he was gonna make people like it!
Tony Stark is the CEO of the biggest weapon manufacturing and selling corporation in the world. Although very smart, he is an arrogant bastard. And why shouldn't he be? His money can buy anything.
Until one day. In a business trip to Afghanistan, his convoy is attacked, and he is captured by terrorists along with his experimental weapons. He barely makes it as a native doctor treats his injury rather brutal, sticking an electro-magnet into his chest to keep shrapnel pieces out of his heart.
He accepts the task of building weapons for Ten Rings, his terrorist captors, with a secret plan. Ho Yinsen, the doctor who treated him helps, and becomes more than his doctor, opening his eyes to see the horrors war can produce.
Instead of constructing rockets for the terrorists, Tony starts constructing a powerful combat suit, the Mark I. This is where our game story begins. You of course play the role of Tony Stark, and with the aid of the Iron Man suit must escape captivity.
Contrary to the story of creating the comic book Iron Man, Artificial Mind and Movement, the developers for the PC version, had all the odds in their favor: the public already loves everything Iron Man related. Plus, a good recent movie raised interest in the eyes of everyone, at least enough to take a look at the game.
The only (but major) constrain I assume the developers had (they better off!) was time. Yes, time; it can make you or break you. Evidently the ~6 months they've had in preparing this game weren't enough. At all.
Ok, I understand PS2 and Wii, but it is a big mystery for me why wasn't the Xbox 360 version ported for the PC at least. Every major company does it. No, the current PC version of Iron Man the videogame is a (badly) ported version of the PlayStation 2 game.
Now I've seen the Xbox360/PS3 version, and while it may not be the greatest game on earth, it looks good, feels good, and plays well enough to make it worth your time/money at least. This is not the case for the PC version. In fact, it's one of the worst games I've ever played in my life!
I used to compare it with a license project one of my colleagues made for his university diploma. No, his license is not *that* good. Iron man is just *that* bad!
The graphics are ridiculous, and not even the first accelerated games (remember the old Turok on 3dfx Voodoo?) looked that bad. Physics... well... there are none. It makes me laugh a bit because there are two cases where game editors have problems writing: the game is really really good, and you can't write that over and over; and the game is really really bad, in which case you again don't have anything to write about really.
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Just for you, some Medieval 2 cheats.
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