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Published by: Vivendi Universal |
Joint Task Force - Game Review (PC)
By George Petrisor
Published: November 6, 2006
Print Just another strategy?
As I said, JTF is an elite squad composed of people from all over the world trying to combat the terror and the terrorism. Over the course of 20 missions you will be carried all over the globe and you will visit Serbia, Bosnia, Afghanistan, Columbia, Iraq and even an oil rig located on the sea. The story behind the game is interesting (although to some it may look too long and boring) with turns and surprises. It is backed up by good looking cinematics that add a plus to the feeling of the game.


Joint Task Force is not just another strategy. The economy of the game is changed to make the game more realistic. You won't have to gather resources but instead you will be given a small amount of cash or some troops at the beginning of each mission and you will be rewarded with additional cash as you are completing the objectives, both primary and secondary. This way you have to take care of your troops because the money are limited and the pace of the game is very fast not allowing you to make many mistakes.
O'Connell is the kind of guy with a vast warfare knowledge, the guy who took place to a lot of operations and done some things that he regrets and now it's time to repay its sins. You are here to lead this team through the hell and dispose or capture the terrorism leaders from completing their plans.
The combat is everything
The heart of Joint Task Force is obviously the combat. From the start of each mission you will be given objectives like going to a certain area and capture someone, destroy everything that moves or some specific tasks that includes killing on the way. All this action would be great if the game wouldn't be plagued by the AI and the pathfinding.
Anything that is not infantry has a lousy pathfinding. Your tanks will collide each other, will go in circles and will create bottlenecks just trying to reach a certain point. This way you will need to micromanage their movement to be sure that you don't lose all of them into enemy's artillery fire. Another thing to be sad about is that the tanks are sometimes really stupid. Let's say that you are involved into a massive tank battle and an infantry appears on the battlefield. Most of your tanks will forget their targets and will try to target and kill the poor soldier like he was the main danger. With a little micromanagement, you will be able to overcome all this and enjoy the game.

As I said, the main character is O'Connell. He will be the commander of this whole operation. His contact will be Cleveland, a Pentagon guy who likes giving orders but leaving you the hard work of accomplishing them. Over the course of the battles, your troops will gain experience. At the end of each mission, those soldiers that reached a certain level will be able to join your officer group. Each officer has a certain specialty like vehicle commander, pilot, marksman, commando or engineer. Each specialty has a tree of abilities that the officer can use, abilities that count very much on the battlefield. For example, an engineer can speed up the repairs or repair the tanks in which he resides to a certain level. The marksman can kill the enemy infantry quicker and from a bigger distance. This is why at the beginning of each mission you will be able to take with you a certain number of officers, depending on how difficult that mission is. You will be able to take from three to five officers with you to aid in the conflict.

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