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Legendary - Game Review (PC)


By Paguba Florin
Published: November 26, 2008
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Define irony: A game named nothing less than "Legendary", revolving around an interesting idea which is twisted and eventually lost due to an underdeveloped, silly story, with a second-hand gameplay that gradually sinks into near-irrelevance. It's sad to witness how an otherwise exciting concept is shred to pieces by this title and downright frightening to acknowledge, that the way the story ends, and all the other hints point into a single direction: a sequel.
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The narration is fairly simple, as a professional thief named Deckard is hired by a mysterious person known only as LeFey to steal the infamous Pandora's Box, now held in a museum in New York. You are playing the role of Deckard whose attempt to acquire the box ends in disaster, with monsters swarming the streets and your hand being marked with some strange symbols. As you try to figure a way out and save the world meanwhile, Deckard finds out that he can drain the Animus (life essence) of fallen creatures. Vivian is the other central character, another member of LeFey's organization, who turned rogue after he attempts to kill her and she'll be you guide when all hell breaks loose.

For most of us Pandora's Box is merely a figure of speech for representing the source of evil, but in "Legendary" this is a real item containing legions of blood thirsty monsters waiting to invade the Earth and to kill everyone. Furthermore, the developers were no shy to mix up a couple of beasts coming from different mythologies and the result is of course disappointing. Instead of weaving up a cohesive story spinning around a convincing theory, all these monsters that swarm the city look more like a freak colony, and your role reduces to nothing more than delivering some indiscriminate justice.

As you progress with your "legendary" adventure, more and more monsters appear, with constant updates about their origin but the highly scripted game decides when and where you are allowed to engage them. I was impressed by the overwhelming sensation of chaos created in the opening act, with griffins, golems, werewolves and firedrakes roaming free in New York and couldn't resist the temptation of firing a few rounds at the majestic birds. That's until I've discovered that they are just background features that won't react in any way to my hostile acts; that goes for the Echidna creature whom I've encountered a couple of times in the sewers, but since it was not programmed to attack me, it took comfort in killing my entire squad.

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One monster that doesn't look downright hilarious is the werewolf, whose appearance and animation is by far the best in the game, and this particular creature is the most challenging one as well. The only way to defeat a werewolf is to decapitate him after knocking him down with a couple of bullets, and my advice is to stick to the machine gun when you decide to finish him off. Of course the more obvious choice would have been the axe, but sometimes you'll circle around the unconscious monster hitting him from all angles with no effect. Although in most cases you'll decapitate the werewolf before he is able to launch another attack, hitting the neck of the fallen beast is tougher than the actual fight.



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