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Legendary - Game Review (PC)


By Paguba Florin
Published: November 26, 2008
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Speaking of obvious solutions for unexpected problems, most gamers would expect that a person should be able to climb over an object that is hardly as tall as a three years old boy, but even this becomes a "legendary" challenge. Jumping becomes an issue only when you try to do it vertically, and these obstacles no taller than your knee become insurmountable, while jumping across huge gaps is possible if sprinting. Instead you are forced to follow the predetermined route, circling around a lot prior to reaching the objective you were aiming at when the insignificant object blocked the way.

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Early in the game I've come across a situation when I was supposed to climb over a some tiny boxes before reaching a door but the character refused to jump more than a few inches; thinking that this is a game that consists of more than just killing dozens of monsters and focuses on solving puzzles as well, I've managed to push around some smaller boxes and barrels creating some sort of ramp for climbing over that dreadful box. It worked, but the game was quick to punish me for choosing a different path and just when I got on top I was stroked down with great vengeance and furious anger by an invisible force, killing me on sight.

All these drawbacks have a deterring effect on anyone who was expecting nothing but the best from a game with such a glamorous name and those who have the will power to play further, hoping that things will get better are up for a big, unpleasant surprise. The story becomes increasingly hard to believe and the enthusiasm is disappearing faster than the animus you collect from dead foes, because all you have to do is killing more and more monsters in different settings that look almost the same. There are some iconic sights from both London and New York, but most of the time you'll claw your way through the same dark sewers, grey houses and streets filled with debris.

Boss fights should be the highlight of any game where you are supposed to annihilate legions of monsters and considering the fact that the daily beast slaying is as boring as it gets, one would expect these fights to spice things up. Wrong again. The Minotaur and the Griffon hit hard and random, and after dying a couple of times without any hint of how are you supposed to slay them, shooting being out of discussion because at this point it's pretty clear that this is not the answer. These are supposed to be challenging events but due to the unresponsive controls, aiming problems and movement issues the boss fights are certain to lift frustration to a whole new level.

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Never knowing if you failed because you were doing the wrong thing or due to technical issues is bad enough, and the messages you receive after killing monsters you've encountered for the first time are equally annoying. Basically you receive an update for that foe, recommending the way it should be approached, in an overwhelming cases this being exactly what you did in the first place to slay it. Of course the rocket fight couldn't miss from this incredibly unimaginative game, so at least the fans of the rocket launcher have a reason to play a bit longer to witness the way the final acts unfold.



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