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Medal Of Honor: Airborne
Published by: Electronic Arts |
Medal of Honor: Airborne - Game Review (PC)
By Flaviu Volosciuc
Published: September 27, 2007
Print Gameplay: 82
The single campaign is very short, and when you thought you just began to enjoy it, the game is already over. Parachuting brings a new level of tactical approach to the franchise and increases the playability. Features like upgrading the weapons and landing in special positions to get the goldwings makes you play it again, as you cannot test or achieve all these features from a single crossing of the gameplay. In my opinion the single campaign is just there to teach you the maps and the mechanics of the game for the multiplayer mode which will be again a hit in the Medal of Honor community. The story has no substance, although the game is based on historical accuracy.
Graphics: 90
The graphical engine is based on a modified version of Unreal 3 engine. In some levels the game looks great while in the others due to repeated use of structure buildings, the view gets boring. The PC version looks best due to high quality textures and additional lighting effects.




That gray atmosphere characteristic to Medal of Honor franchise was also kept. But the problem comes with the enemy soldiers which are based on the same set of textures and can hardly be recognized from the allied soldiers. There wouldn't have been any tactical approach of the gameplay without a good environmental design. Therefore Airborne has a very good one. There are spots where you can take cover, spots where you can attack the enemy unseen, tactical spots where you can change the flow of the battle in your favor.

Multiplayer: 95
Multiplayer mode is the core of Airborne. Based on online play, you play either on Allies side or on the Axis side on six maps. Three of them are already known from the single player mode: Operation Husky, Operation Avalanche, and Operation Neptune. The remaining three maps are copies from the previous Medal Honor Allied Assault title. These maps are basic the same with the original, but are much larger and have new routes and points of access included. At the moment there are three gamemodes: airborne teammatch, regular teammatch, and one similar to capture the flag.
Airborne teammatch: the Axis must defend against the Allies who are dropping from the sky.
Regular teammatch: the Allies troops spawn on the ground instead of parachuting.
Third gametype: is an object-based mode where you have to capture three neutral flags. The winning team will be the one who manages to control the most flags on the map.
Medal of Honor community was directly implied in the development process, especially in the multiplayer mode. Unfortunately some of their requests were not respected, so EA already received some criticism. However additional maps and gametypes will be available to download in near future, so in the end the community will be pleased.
Sound: 91
Real sounds from WWII were recorded in order to increase the excitement of the player and the credibility of the game. Some say that even the sounds of the boots stepping were recorded. Weapons sound amazing each type of gun having its unique tone.
Hardware: 85
The game runs smoothly without exception in single player and without major lags in multiplayer. Still the game suffers from some bugs such as the weird animation of the enemy, which in some cases are almost impossible to hit because of the instantly direction change. The game does not support 64-bit versions of Windows or NVIDIA SLI or ATI Crossfire. Some of us are spending amounts of money to purchase the latest technology, while some publishers hits us with unexpected requirements. Where is the so-called next-gen element?
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| Medal of Honor: Airborne Patch v1.2 December 14, 2007 A huger patch comes out from EA factories in order to update Medla of Honor: Airborne.
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| (XB360) Check out Medal of Honor: Airborne May 7, 2007 The newest installment from EA's critically-acclaimed Medal of Honor franchise will ship to store shelves August 28, 2007.
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