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Published by: Capcom |
By Flaviu Volosciuc
Published: November 10, 2008
Print Capcom made its first debut in the motorcycling games with the PS2 version of MotoGP 07 which was different in terms of physics and handling compared to the original game published by THQ for XBOX 360 and PC. Capcom tried a much more simulated approach to the series, while THQ continued its arcadish approach in order to attract new fans. Seems that the solution was not so good, so they left the franchise to Capcom. In an official statement they said that MotoGP 08 wants to combine these two different styles and to give the player the chance to choose the desired gameplay mode. We'll see!
Moto GP 08 comes with a new content package, giving up the Xtreme class (those fictional tracks, riders, and motorcycles) to the so popular, yet never recreated in a game: the 125cc and 250cc classes. Without bringing a complex interface or any other sophisticated gameplay mode, MotoGP 08 offers a variety of classic races based on Challenges, Championships, Time Trial, Single Races, and Career modes. While the first three are extremely common only by reading their names, the Career mode is the one that gives the 'juice' of this season's game, giving the player the chance to race in all three official classes. The first season starts in the 125cc classes, with half of dozen teams at your disposal. Based on a points system, you can unlock further teams and manufacturers along with upgrade points. Obviously you are not allowed to change your team until the end of the season, but you can upgrade your bike. If you drive like a champ you can maximize your bike based on all four attributes: Max Speed, Acceleration, Braking, and Traction. Every attribute has 10 levels of improvements, every level giving a significant boost to the bike. Some of you may not like the fact that you cannot create a unique rider in a unique team, but it's only a matter of taste. I suppose that by choosing an official team makes the player to be much more focused as he can be part of his favorite team.
125cc bikes are small and easy. Sometimes a fast move from one side to the other of the rider can cause the bike lose its front end wheel which automatically results in sudden fall. But these little beasts are quite stable if you let them cross any turn with constant speed. 250cc bikes are the perfect move for anyone that wants to race in the MotoGP class. With a much powerful engine than the 125cc class, these bikes provide adrenaline but also control unlike the MotoGP class. On Simulation difficulty level, the bikes in the upper class are hard to handle, especially the Ducati's. It gives you the feeling of overpower. You have to be extremely smooth. If you use a controller with analog stick the whole thing becomes much easier, as you can be progressive in every move. But with a keyboard the difficulty is increased because of its digital implementation. You need several actions per every single maneuver in order to get the bike in the right position and angle.
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