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Published by: Capcom |
By Flaviu Volosciuc
Published: November 10, 2008
Print Gameplay: 80
A game that proves to be addictive especially for the fans of the genre. Capcom decided to bring back to its roots the franchise, and to deliver a realistic experience similar to what MotoGP delivers for the fans in reality. The balance between arcade and simulation results in a scalable physics engine that can be loved or hated by newcomers and veterans alike. A plus for the addition of the 125cc and 250cc classes.
Graphics: 82
Extremely detailed bikes and riders models, with a big emphasize on surroundings details. Dynamic lighting and water effects with shadow mapping brings high-definition graphics and the result is similar in visuals for XBOX 360, PS3 and PC.
Multiplayer: 78
Multiplayer mode comes only with the online component with custom races. Unfortunately it lacks of any championship customization. The player cannot create his own bike, but he is allowed to bring his customized bike from Career mode if the server rules allows this option.
Sound: 78
This time every class and manufacturer has his own engine sound. This is the first time when you can actually feel the difference between a Ducati engine and Yamaha one. Thank god, they decided to give up the soundtrack implementation, so typically these days with the NFS series. Only some background songs are exceptions.
Hardware: 77
The game has not high requirements. It can run even on single core processor machines. This is the result of a scalable graphical engine which can deliver almost the same graphical quality on different video settings. Sometimes the textures tend to flicker, especially on the bike's models which cause visual deformation visible at long distances. As the view point gets closer to the model, it regenerates itself to the original shape. This effect is similar to one present in FIFA 07, where the players featured a different face at far distances compared to close distances.
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