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Need for Speed: Carbon (PS2)

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Need for Speed: Carbon

Need for Speed: Carbon
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Need for Speed: Carbon - Game Review (PC)


By Flaviu Volosciuc
Published: March 6, 2007
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Generalities

Coming back to the roots of the series, NFS Carbon waives the high adrenaline police chasing from Most Wanted. Ok, the police is still there, but it's not so aggressive as before and if you play by jumping to the major events on the map, you will encounter it only several times. So let's see exactly what has to offer the new episode of the NFS series. First of all, the cars. There are over 30 licensed models in the game, which you can buy if you earn enough cash or win different races. The first time, when you can choose from three classes of cars, tuners, exotic and muscle, every type divided into three tiers.

 

Every tier will bring you faster and more powerful cars and of course tuning parts. Based on the same idea as the cars, the tuning parts will become much more powerful and expensive with every new tier.

Cars

In the career, which still remains the core of the game, you can choose at the beginning from these three classes of cars. Depending on what class you have chosen in the beginning, you will discover different cars and parts, especially from that type. Along the game, you will be able to buy also cars from the other two types, so you will be able to experience all three classes. The biggest difference between these classes of cars, is the handling. Being an arcade racing game, you cannot claim a realistic handling, but still some major differences in handling between cars are necessarily. So if you choose tuners, you will have the best cars in handling. From Mazda 3 to Mitsubishi Eclipse, Subaru Impreza, here there are present every important Japanese constructor. Choosing an exotic model, you feel that the handling is somehow similar to Hot Pursuit 2. The cars seem to be more heavier than the tuner ones, but more powerful. Here you can find the most beautiful cars around the Globe, from Alfa Brera and Mercedes 500 CLK to Lamborghini Murcielago, Porsche Carrera GT.

And the last one to choose is the muscle type. A unique type of cars in NFS series. If in NFS Undergound 2, EA decided to introduce the SUV's class, but without any success, in Carbon the muscles cars create a different approach of NFS games. The handling is the worst from all three types, but this makes all the fun while driving these beasts. For the ones of you who are used to play rally games, the handling of muscle cars is similar to that type of driving. You have to corner before the curve starts and you will exit the curve almost every time with a huge slide. These beasts are the toughest but also the most powerful cars from the whole game. You can find here classics like Chevy Camaro SS and Plymouth Barracuda or new ones like Chrysler 300 and the Dodge Challenger Concept.

Autosculpt

The concept of tuning is present again in this latest part of NFS, and much deeply implemented than in Most Wanted. The autosculpt feature is a unique way of creating new shapes on tuning parts. But being a lot of aftermarket parts in the game, autosculpt cannot be used to its full potential by the gamers. Sometimes the aftermarket parts are looking much better than any autosculpt part, although this feature gives you the ability to change the length, width and angles of different components of it. That's all about autosculpt. This feature can really show its power on the rims design. There are several designs that can be achieved from a single model. In the beginning, the idea behind autosculpt was to fabricate unique parts, but actually you just modify basic parts by changing different parameters.



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