![]() |
Published by: Atari |
Neverwinter Nights 2 - Game Review (PC)
By George Petrisor
Published: March 6, 2007
Print
The bugs
One of the things that need Obsidian's attention is the inventory system. Each character has 128 item slots into their inventory, split in four pages. This means a lot of weapons, armor, potions, scrolls and various items which in time will create a mess sometimes. Let's say that you want to find a particular item into your inventory or in one of your party members. Good luck on that, because it will take some time to find it. Maybe Obsidian will address this problem and implement a sorting feature to ease the inventory structure. There are bags which offers you 24 slots so you can sort your items while making the items weighting less (there's always the encumbrance problem) but they could do more.
Sometimes, your characters will be struck by stupidity. They will rush into battle even if they have 5 hitpoints and you try to keep them alive or your wizard will cast the most powerful spell when the enemy has like 10 hitpoints left. The good thing is that you can issue commands to each or all characters, easing the party management. You can even put your characters into a puppet mode, which will force them to do nothing and just follow you. While in this state, they won't engage in combat, wont' use spells and won't drink the potions that they have into their inventory. You can customize each character from the behavior panel to force them to behave as you want. You won't get a very realistic behavior but it's better than nothing.
Also, there are scripting problems. While playing the game I found some plot stoppers while translates into not being able to complete some quests. It's true that I reviewed the original version of the game with no patch installed so I strongly suggest to install them because Obsidian released patches that solve many problems.
The keep
An interesting feature added to the game is the keep that will be given to you. This feature made many players happy as it gives you full control over a stronghold. You will have to repair it, improve it, recruit and train soldiers, secure the roads and the surrounding areas, take care of peasants and merchants needs and of course collect the taxes.
You will have to complete quests for the keep, find ore to improve your soldiers weapon and armor, and at some point defend your keep.
Technical stuff
Regarding the graphics, NWN2 moved from the Aurora engine to a 3D engine. I don't know if this was a good thing because the graphics look like the ones in 2003. Maybe they didn't want to use a powerful engine or this one offered them what they needed but to be onest, the only thing that looks amazing are the spell effects. They are the coolest looking things in the game. The models used for the party members are good with your own being the worse. I must say that Obsidian could of worked a little more on the graphics because NWN2 is not just a game, it's a sequel to a very popular series and you can't just come up with the game as it is now and hope for the best.
I reckon that in the RPG genre the most important thing is the story and the gameplay which in this case are excellent but sometimes you must pay attention to the other things as well.
The music is very good with the ambient sound sometimes a little repetitive but what's present it's very good. The effects are well done as always and manage to get you in right mood. The game has that specific D&D atmosphere which the old fans love.
Despite average graphics, NWN2 has some pretty high minimum requirements. According to the game box, you'll need at least 128MB of video RAM, 512MB of system RAM, and at least a Pentium 4. Even if you meet these requirements, the game has not been as optimized as well as it should have, and you'll encounter some stuttering, mostly when walking around a town, casting spells, or on large scale battles. Even on a high-end computer you won't be able to play it as you should which translates in frustrating moments sometimes and hurts the players who probably upgraded the computer in the hope that they will be able to play the game smoothly.
Bundled with the game, also comes a toolset which allows the fans to create their own campaigns and scenarios. This ensures the game a big longevity and replayability because the NWN community is big and additional content is being created every day. Considering that the first episode was released by BioWare in 2002 and that two expansions were released (Neverwinter Nights: Shadows of Undrentide was released in June 2003, and a subsequent expansion pack, Neverwinter Nights: Hordes of the Underdark was released in December 2003) I believe that NWN 2 will benefit from the same attention and longevity as its predecessor.
Hide Comments (0)
Although it does not include all the patch notes, I thought I'd add this now so you get the general idea of what will change in the next major World of Warcraft Patch 2.4.0.
The image on the Blizzard Entertainment Splash Page is updated, continuing to raise expectations that an announcement is forthcoming from this weekend's Worldwide Invitational event.
Electronic Arts Inc. announced today that The Sims Castaway Stories for the PC is on store shelves across Europe.
Tornado & LightHouse PhysX Mod maps for UT3 ready for download now.
Although Pro Street has been released, EA continues to create new patches for Carbon.
Welcome back, LEGION. Indeed, Joe Kucan is back, portraying the legendary self-proclaimed prophet Kane, through 20 years of Command and Conquer history: past, present and future. The 13 missions spread story explains what happened to the Brotherhood of Nod right after the Second Tiberium War, and fill the history gap left by the original Command and Conquer 3. And then of course some more, the action takes us a bit more into the future, showing just a sneak peak of the shape of things to come.
"A murder?...a suicide?...an accident?...a coincidence?... Follow the evidence and find the moment of truth. It's all about the evidence and more like the show than ever" We'll see...
The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed. But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.
Sherlock Holmes, the worlds` greatest detective, created by Arthur Conan Doyle is about to face his biggest challenge so far: Arsene Lupin, the worlds` greatest thief, created by Maurice Leblanc. Who is going to win this battle of wits? Who is going to be victorious, and, most importantly, who would you like to see as the winner?
I thought a bit about how to start this. While saying that Silent Hunter IV is the best submarine simulator out there is true, it doesn't mean much, especially for new players. Saying it is one of the best simulator games out there is again accurate, but again, a bit of an understatement. Why? Well because... despite the high complexity and realism involved, Ubisoft Romania managed to develop a game that is appealing to the beginners as well, in a certain degree.
Lineage II had it share of success. At the time the game was released, it was one of the most beautiful MMOG on the market. To take its place as the most beautiful MMOG, the Ragnarok Online (or RO) developers from imcGames created Sword of the New World: Granado Espada.
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
Last week I began to search some new independent games. Suddenly I stumbled upon this interesting racing game called Nitro Stunt Racing. The title sounds non-original but the content tends to be if not original, at least interesting.
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
So here I am back on the road with a BMW. This time in Race 07 demo. The only racing-simulation game that really impressed me at GC. But only with the help of the Steam client which probably will become the "god" of online distribution! Anyway a big minus for this decision of playing the game only through Steam.
must have rogue macros
must have priest macros
must have mage macros
must have druid macros
Just for you, some Medieval 2 cheats.
| Neverwinter Nights Beta Patch December 10, 2007 The
Neverwinter Nights Forum offers a new version 1.69 beta patch for
Neverwinter Nights, along with a patch to revert to the non-beta 1.68 build of
BioWare's D&D RPG.
[...] |
| Neverwinter Nights 2 additional pack October 22, 2007 Ossian Studios developed a module pack for Neverwinter Nights 2 called Mysteries of Westgate.
[...] |
| A new Neverwinter Nights patch is born June 14, 2007 It seems that Obsidian released a new patch for NWN2.
[...] |
| Neverwinter Nights 2: Mask Of The Betrayer Q&A May 29, 2007 Feargus Urquhart, the Obsidian CEO talks on Eurogamer about Neverwinter Nights 2: Mask Of The Betrayer.
[...] |
| A new Neverwinter Nights Patch now Available January 12, 2007 Bioware just released a beta update. This update brings the game to version 1.0.4. [...] |
| There are no videos here. |
| Neverwinter Nights2 cheats May 18, 2007 Ever wanted to "ease" your Neverwinter Nights 2 experience? Here are some tips for you.
[...] |














Please log in to access this section.