NEWS
Game engine integrated with Mixamo's character animation library - News
By Paguba Florin
Published: October 21, 2009
Print Trinigy, an industry leading 3D game engine provider with over 100
licensees and offices in Germany and Austin, TX, and 3D character
animation company Mixamo announced today that they have partnered to
provide Vision Engine licensees with a faster, more cost-effective
approach for producing high-quality character animations for video
games. Moreover, Vision Engine licensees that use Mixamo´s service
before November 20th, 2009 will receive a discount of 35% on the
service.
Known for its unrestrictive workflow, multi-platform performance, superior run-time rendering, state-of-the-art exporters, WYSIWYG scene editor and fully integrated middleware technologies, Trinigy´s Vision Engine has quickly become the trusted choice of game developers across the globe. The partnership with Mixamo is designed to further simplify the workflow for game developers.
"We have designed the Vision Engine to provide game developers with as much technical freedom as possible. A core element of that is simplifying the process of producing character animations and incorporating them into the game," said Dag Frommhold, managing partner at Trinigy. "Mixamo´s time-saving service will allow our licensees to iterate faster, and produce higher-quality animations for their games."
Mixamo´s character animation service provides game artists and animators with an extensive, online collection of 3D character motions developed from actual motion-capture data. After selecting a desired motion, users may customize the motion using slider-based, director-level controls in real-time. Mixamo´s advanced retargeting capabilities let animators apply the motion directly to their character skeletons or control rigs. Upon completion, the finished animation can be downloaded and quickly integrated into the Vision Engine. By alleviating the need for expensive motion-capture services, substantially reducing keyframe animation production time, and providing an easy method for integrating character animation into the game engine, Mixamo significantly accelerates the game development process and reduces costs for Vision Engine users.
"Mixamo´s cutting-edge animation service and Trinigy´s Vision Engine are perfectly complementary technologies that offer game developers a character animation workflow that saves both time and money, while maintaining AAA-quality standards," says Stefano Corazza, CTO and Co-founder of Mixamo. "This is just the first step in what will be a long-term technical relationship for the benefit of game developers around the world."
Known for its unrestrictive workflow, multi-platform performance, superior run-time rendering, state-of-the-art exporters, WYSIWYG scene editor and fully integrated middleware technologies, Trinigy´s Vision Engine has quickly become the trusted choice of game developers across the globe. The partnership with Mixamo is designed to further simplify the workflow for game developers.
"We have designed the Vision Engine to provide game developers with as much technical freedom as possible. A core element of that is simplifying the process of producing character animations and incorporating them into the game," said Dag Frommhold, managing partner at Trinigy. "Mixamo´s time-saving service will allow our licensees to iterate faster, and produce higher-quality animations for their games."
Mixamo´s character animation service provides game artists and animators with an extensive, online collection of 3D character motions developed from actual motion-capture data. After selecting a desired motion, users may customize the motion using slider-based, director-level controls in real-time. Mixamo´s advanced retargeting capabilities let animators apply the motion directly to their character skeletons or control rigs. Upon completion, the finished animation can be downloaded and quickly integrated into the Vision Engine. By alleviating the need for expensive motion-capture services, substantially reducing keyframe animation production time, and providing an easy method for integrating character animation into the game engine, Mixamo significantly accelerates the game development process and reduces costs for Vision Engine users.
"Mixamo´s cutting-edge animation service and Trinigy´s Vision Engine are perfectly complementary technologies that offer game developers a character animation workflow that saves both time and money, while maintaining AAA-quality standards," says Stefano Corazza, CTO and Co-founder of Mixamo. "This is just the first step in what will be a long-term technical relationship for the benefit of game developers around the world."
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