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Published by: Akella |
PT Boats: Knights of the Sea interview with Maxim Romako, lead designer - News
By Emanuel Avram
Published: October 5, 2007
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1. Thank you for your time. Can you tell please introduce yourself, your team and your current project you are working on?
My name is Maxim Romako. I'm a leading game designer of Studio 4 team at Akella. We are working on the PT Boats: Knights of the Sea project. It's a naval action simulator with tactical planning elements that plunges a gamer into the World War II sea battles.
2. Tell us a bit more about PT Boats. From what I've heard, it's a naval action simulator. There haven't been many naval simulator games, and this one certainly has some unique ideas, like the "mosquito fleet" that the player commands.
It is a game about war, its key actors are torpedo boats, the so-called «mosquito fleet» - warships with small displacement: trawlers, boats, patrol ships. These fast and maneuverable ships were widely used during the World War II. During multiple missions a gamer can freely switch between two modes: to take control of all the ships simultaneously or to operate one boat. In a tactical mode the gamer supervises a battle: defines the behavior of a squadron, gives orders to each of the ships to make maneuvers, etc. Thus there's always an opportunity to jump to the deck of any boat - to stand behind a steering wheel; to fire from machine guns at air targets; to launch torpedoes to hit enemy ships.
3. Are you able to control airplanes or submarines like in Battlestations Midway for example? Or is it based just on boats?
The gamer can also operate cruisers, destroyers and submarines. You'll see airplanes in the game - however they will be controlled by AI and act depending on the situation and whether they are allies or enemies.
4. Battlestations Midway was really a disappointment to me because it was too arcade, and the controls were really hard to master and annoying most of the time. Silent Hunter is a nice simulator but can be sometime very hard. Which of these two games look more alike to PT Boats. Is your game somewhere in the middle? Have you learnt from some of the mistakes of previous naval sim titles?
Well, I would rather say that PT Boats is somewhere in the middle. We are trying to make a realistic game with rather simple and understandable control system.

5. How is the experience of designing a game for DirectX 10. Is it easy or hard for the developers? Does the game look much better on it? Do you get enough support from Microsoft and/or Ati/Nvidia?
The game has been initially designed for DX9 and is completely redesigned to fully work with both DX9 and DX10. In this connection we've applied a bunch of exclusive technologies, such as rendering of the ocean, a system of particles, post-effects, etc. These all result in some obvious differences - those of video and speed performance. We hold numerous consultations with leading engineers of video cards' manufacturers (special gratitude to the engineers of NVIDIA Corporation).
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| PT Boats: Knights of the Sea August 3, 2007 PT Boats: Knights of the Sea is a naval action simulator that places gamers in charge of a mosquito fleet of the Allied Forces, Russia or Germany during the height of World War II. Take command of a boat and control each member of the crew. Shoot down aircrafts using machineguns, torpedo hostile destroyers and supply ships. Plan your attacks in tactical mode, then switch to action mode and lead your fleet to the victory. In fact, you can do whatever it takes to accomplish your mission. While advancing in rank you'll get more boats and warships under your command.
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