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Published by: Got Game Entertainment |
Penumbra: Overture - Game Review (PC)
By Flaviu Volosciuc
Published: May 21, 2007
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Overall the game is above the average, and it's an example of low-budget quality. Personally I'm looking forward for the next episode.
Gameplay: 75
A good but difficult gameplay. The story is not very consistent, but being an episodic game, there is an excuse. If you are not a fan of stealth or horror games, you have few chances to end it or to like it. But for those who are into horror games, this game it's an example of success (the result of a wise mixture between dark ambiance and stealth action) . Ruled by the Newton Game Dynamics engine, the gameplay is all about interaction. An innovative approach of the developers but at the same time really hard to use it in some moments. I'm talking about the in-game battles which can become very frustrating and even impossible to achieve if you are attacked by more than one enemy. The direct gestures mode for the tools usage gives you freedom when you have to manipulate something, but gives you only headache when you have to use it to fight the enemy. In this mode you cannot move freely the character, so in general you are just a target. If you still want to fight, your only chance to defeat the enemy is to predict his moves and hit always when he is down. This goes with the dogs and spiders, but with th worms the only solution is to run.
Graphics: 78
There was no need to use extremely realistic graphics in order to create a horror ambiance. Instead Frictional Games used a brown-gray colors palette for textures, a smooth blur effect, heavy shadows, and grainy visuals effect similar to Call of Chtulhu. All these elements combined amplifies the horror ambiance reaching at some points creepy levels.



Multiplayer: N/A
Sound: 81
From the beginning Penumbra Overture was meant to be a low budget game, but the developers made no compromise with the voice acting. The actors performing the voice acting really did a good job. The voice of Phillip is affected by fear while the voice of Red is marked by insanity. The other environmental noises are the creaking floors, the growl of the zombies, the swish of the spiders, etc. The background music is defined by pianos or drumbeats sections and is present only when monsters are near you, or important events will happen. There is a constant morbid vibe coming from these musical moments.
Hardware: 80
No high system requirements are needed to run the game. I have to say that it has the has the same requirements like the tech demo. It's enough to have 512 MB and GeForce 3 Ti to run the game without any problem. Though there are some frame problems when you run into the light. But I personally don't claim anything regarding the price this game has been offered.
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| GC: Reachin Technologies & Frictional Games announces the release of HaptXTM enabled version of Penumbra: Overture - Episode One August 24, 2007 Reachin Technologies and Frictional Games announces the release of the HaptX enabled version of Penumbra: Overture - Episode 1. Penumbra: Overture is a first person adventure game which focuses on story, immersion and puzzles. Instead of using violence to progress the player has to use his/her wits to guide the main character Philip on his quest to unravel the past. HaptX is a state-of-the art Haptics Engine, enabling the game player to actually feel and physically interact with the game environment and everything that he or she sees on screen.
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| Penumbra Overture January 16, 2007 Frictional Games really did it. Their project will become a commercial release. [...] |














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