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GC: Disciples 3: Renaissance - Game Preview


By George Petrisor
Published: August 30, 2007
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GC Disciples 3 Renaissance
We were able to take part in 2 battles and what we saw pleased us. The transition to the 3D helped the game and gave it a better view on the battlefield. You can move the camera and this way you get a better look at the action. The units are amazing and their animations are clean and good looking. Same goes for spells and effects: you will love what you see.
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GC: Alone in the Dark - Game Preview


By Flaviu Volosciuc
Published: August 29, 2007
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GC Alone in the Dark
At GC I had the opportunity to see a demonstration demo in which every physical and graphical aspect of the game were present. The demo was presented by Nour Polloni (producer at Eden Studios). Following the same politics valid for every big publisher at the exhibition, Atari didn’t allow us to video tape the presentation, so the whole preview is a summary of the audio recording that I made.
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GC: Aion Tower of Eternity - Game Preview


By George Petrisor
Published: August 26, 2007
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GC Aion Tower of Eternity
In a perfect world, everything is controlled by a balance between Chaos and Order. But what happens if things start to get messy and a great evil is about to unleash an epic conflict onto the universe? This is what NCsoft decided to unveil and also explain why Aion is a MMO bound to have success.
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GC: Robert Ludlums Bourne Conspiracy - Game Preview


By Flaviu Volosciuc
Published: August 26, 2007
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GC Robert Ludlums Bourne Conspiracy
Walking around Vivendi's booth I was attracted by a man who was showing a demo to a couple of reporters. The scenes were full of action and I was amazed how the man was handling the character and what combos he was coming up with. Although I had another appointment to Vivendi I was definitely attracted by this game so I decided to steal fifteen minutes from my schedule to find out more about this game.
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GC: Dead Island - Game Preview


By Flaviu Volosciuc
Published: August 26, 2007
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GC Dead Island
Although its still a FPS, Dead Island is something new for the boys from Techland. Being a horror-survival FPS, the genre is a good change from the day-to-day games.
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GC: Warhound - Game Preview


By Flaviu Volosciuc
Published: August 26, 2007
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GC Warhound
Warhound is at the moment Techland's masterpiece and the boys really put a lot of work in it. In few words the game is a fps with some tactical elements, but in general you will be on your own completing missions as a mercenary.
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GC: Black Prophecy - Game Preview


By Emanuel Avram
Published: August 24, 2007
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GC Black Prophecy
In a distant, future world, the human kind is almost extinct. The two remaining faction are struggling for survival. All these in a MMO world, with hundreds of players: tools of the two factions.
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GC: The Witcher - Game Preview


By Flaviu Volosciuc
Published: August 24, 2007
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GC The Witcher
After testing yesterday the beta version at CD Projekt  exhibition booth I took a trip to Atari to take part at the official presentation of the game.
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BioShock - Game Preview


By Emanuel Avram
Published: August 14, 2007
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BioShock
It's the 1960s. A plane crash leaves you stranded in the middle of the ocean. You struggle with the currents to get to the surface. A plane rotor barely misses you. It looks like you aren't going to make it even if you reached the surface now.
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Ace Combat 6: Fires of Liberation - Game Preview


By Sergiu Petrisor
Published: August 2, 2007
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Ace Combat 6 Fires of Liberation
Engage in a new massive air combat creating total mayhem in the skies and beyond, proving everyone you're better than Tom Cruise in Top Gun.
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