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Red Faction: Guerilla (XB360)

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Red Faction: Guerilla

Red Faction: Guerilla
(XBOX 360)

 
 
 

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Red Faction Guerrilla - Game Review (XB360)


By Paguba Florin
Published: June 15, 2009
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Variation is paramount for any game that pits you against dozens of enemies swarming over a huge map, so you'll be able to choose from a large pallet of scenarios. You can either opt for supporting guerrilla fighters in a raid against the EDF main base, defend a fortify position assaulted by enemy forces, recover an important transport, intercept an enemy shipment or simply demolish a valuable target.

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Depending on the rewards, this tasks will vary from low level difficulty, when the enemy retaliates with moderation, to massive counterattacks that will send you straight to the safe house. In order to liberate each area you're bound to complete a final mission, which only becomes available once the EDF control is close to zero, and usually these closing assignments are the most difficult, as expected.

Each liberated sector and every accomplished mission help you unlock not only better equipment and weaponry but some cool abilities that enhance the entire gaming experience. One of the most appreciated elements is for sure the ability to travel directly to the safe house, without losing precious minutes driving in your car the long distance. For those who prefer spending the time cruising in one the available vehicles, the capacity of collecting scraps while driving also comes as a welcomed addition.

Regarding vehicles I can't help but mentioning that there is not a great deal of variety when choosing your wheels, basically you can pick one of the omnipresent mining trucks or highjack a military transporter. The developers when to great lengths to create the illusion of movement on the red planet, but instead of coming up with stunning visual effects regarding structures they've crowded the narrow roads with dozens of utilitarian vehicles.

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On the other hand it is only fair to say that these kind or trucks would be pretty much one will expect on a mining colony, sports and luxury cars being less appropriate. Putting design aside I must admit that the handling of vehicles is very nice and wielding the weapons mounted on most of them is equally exciting. Occasionally you are allowed to drive a mech, laying waste to EDF camps or fending off waves of incoming enemies. While this is a very fun experience and a good distraction from everyday routine, it is not something you'll enjoy more than once in each sector.



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