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Resident Evil 4
Published by: UbiSoft |
Resident Evil 4 - Game Review (PC)
By Adrian Pintea
Published: April 11, 2007
Print Gameplay: 82%
On its transition to PC, the game maintained the same type of control mechanics that console versions had. The acquisition of a gamepad is therefore a must, because using a keyboard (default way) in this game is next to impossible. Later mods of the game are even offering support for mouse, realizing in this manner the potential RE titles had , that until now was just fractionally materialized. The new context sensitive actions are increasing the arsenal of moves Leon has, making room for more interaction and diversity while exploring in-game environments. Loading times are kept to a minimum when progressing to another area or new level; the transition from one room to another is drastically different ( no more old long sequences of opening-closing doors on black background). What remained the same and still affects the gameplay quite a bit, are the saving method and the selection of weapons through the inventory. On the first dissent, the afresh presence of typewriter method with all the subsequent troubles it brings, is disturbing enough. Only this time around the use of ribbons is required no more. On the second issue, RE 4 doesn't change the old primitive selection of weapons system. Instead of cycling through weapons by using dedicated buttons, you are again forced to enter the inventory and change weapons manually. It takes about 20 hours to finish the game having Leon Kennedy at play. New missions are unlocked after completion the original scenario, giving the player the opportunity to reenact the storyline through another perspective, Ada Wong perspective that is. All this, cumulated with the new system of upgrading and buying new weapons bodes well when we bring replayability into discussion.

Graphics: 75%
This is the weakest point in RE 4. Not only that the graphics are presented at 2005 standards , but at its porting to Pc the game lost most of the brilliant visuals it had on Gamecube console. Besides the added support for increased resolutions, no current graphic technologies are applied in the PC version of RE 4. Although the game constantly hovered at 30 fps with no stuttering of any kind, the game overall value is largely influenced by this shortage in keeping the graphics up to date ( innovating surely wasn't the interest).
Sound: 85%
Like all Resident Evil titles, Capcom proves once again that sounds, tracks, sound effects are something they excel at. They know how to induce and maintain tension in the game, while adequate brief resting breaks keeps the whole experience outside the stressful area. There are some voice repetitions that bothers a bit, "un forastero" will probably stick to your memory for a few days. The dialogs are at times hilarious, but that doesn't affect the gameplay to much. We know that when a Resident Evil plot debate is ongoing, the acting and the cross-talks aren't that great.
Hardware: 80%
Loading times are kept to a minimum, the game doesn't require too pretentious configurations to run at a resonable framerate.
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