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S.T.A.L.K.E.R. Clear Sky - New information released - News
By Ionascu Alex
Published: June 27, 2008
Print S.T.A.L.K.E.R.: Shadow of Chernobyl was one of the best-selling first-person shooters of 2007. In late August 2008, the Ukrainian developers from GSC Game World and the publisher Deep Silver will invite gamers to join them on a new foray into the nuclear zone: S.T.A.L.K.E.R. Clear Sky is set one year before the events of part 1 - at a time when the Zone is changed forever by a huge anomalous eruption of energy.
War of factions
In S.T.A.L.K.E.R. Clear Sky, the player assumes the role of Scar, a mercenary s.t.a.l.k.e.r. In a unique mixture of first-person shooter and complex role- playing game, Scar fights for survival within the Zone and its hostile sectors. The new Zone territories are explored by s.t.a.l.k.e.r.s scattered in groups - and these individual factions soon engage in relentless battle. As a mercenary, Scar quickly finds himself in the middle of a war of factions over territory, artifacts, and power. It is up to the player to find out on whose side Scar has the greatest chance of prevailing.
Clever adversaries, luscious graphics
Just like its predecessor, Clear Sky perfectly captures the sinister atmosphere within the death Zone. DirectX 10 support enables spectacular graphics, including dynamic transitions between day and night with absolutely realistic light effects, as well as very detailed landscapes and lifelike animations. At the same time, the developers saw to it that S.T.A.L.K.E.R. Clear Sky also works with DirectX 8 and DirectX 9. Special attention was given to realistic, independent thinking and actions of the NPCs. The artificial intelligence from the predecessor game was strongly improved, so that foes and allies now make their own situation-based decisions that impact the further course of the game. For instance, the outcome of battles is not predetermined. Only in the last few levels is the player guided towards a given end of the story, which leads to the events described in Shadow of Chernobyl.
Key features
· Unique mix of action-laden first-person shooter and complex role-playing game · Gigantic scope: many new levels are available, plus some completely overhauled levels from S.T.A.L.K.E.R. Shadow of Chernobyl and many side quests with motivating rewards · Realistic simulation of the extensive S.T.A.L.K.E.R. world: enemy factions fight each other, mutants hunt of their own accord. · Intermediate movie-quality cut scenes complement the thrilling back-story leading up to the events of S.T.A.L.K.E.R. Shadow of Chernobyl · Numerous new in game features, such as fast travel, or extensive modification and repairing armor and weapons · Greatly improved artificial intelligence · Complete DirectX 10 support for state-of- the-art graphic effects (God rays, soft particles, SSAO, dynamic volumetric smoke, dynamically wetting surface (rain effect) etc.) · Dynamic transitions between day and night with realistic weather effects · Detailed graphics, including an all-new animation engine · Hugely expanded multiplayer part with many varied game modes and up to 32 players online or over LAN.
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| S.T.A.L.K.E.R.: Clear Sky October 2, 2008 Your life as a stalker is back on the road with S.T.A.L.K.E.R.: Clear Sky which offers plenty of new adventures to complete in the Zone area of Chernobyl. Most of you who have played the original title S.T.A.L.K.E.R.: Shadow of Chernobyl, were anxious to play the prequel, as I was. The question is: Is it worth playing and does it fulfill our expectations? While for the first title GSC Game World needed almost seven years of developing process, Clear Sky is the result of a year and a half of working based on X-ray engine. Probably it was not enough.
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| S.T.A.L.K.E.R.: Clear Sky July 12, 2007 The story of S.T.A.L.K.E.R.: Clear Sky brings the players one year prior to the events of the original S.T.A.L.K.E.R. game in 2011.
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