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Sacred 2: Fallen Angel (PS3)

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Sacred 2: Fallen Angel

Sacred 2: Fallen Angel
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Sacred 2: Fallen Angel - Game Review (PC)


By Emanuel Avram
Published: December 12, 2008
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The world of Ancaria just got bigger and more magical than ever after a four years wait and intense development with Sacred 2, the latest baby from Ascaron. This second game wearing the Sacred name brings a lot of improvements and new things to the franchise, starting with a brand new full 3D graphic engine, and ending up with a lot of changes in the crafting, leveling and skill trees.

But other than a refresh for today's technology and some interface optimizations, gamers will not be surprised at all to see the same combat system is still into place, and the game mechanics haven't changed much. There is just a lot more to do, more to explore, more of the action, triple the excitement... you know... all that.

Now, just like when the original Sacred was launched, the game is really, really promising, but it has so many bugs that many will consider it unacceptable and will refuse to play it after giving it a few chances. In order to remedy the problems, Ascaron has made a lot of effort into releasing many, patches and hotfixes, summing up almost a gigabyte to date.

image

With most, but not all the major problems fixed, it's finally a little more enjoyable now, and you can finally start questing and killing your way around in Ancaria. I would recommend you from the beginning to go online or at least some form of multiplayer, because the experience is radically different with at least a friend.

Either way, you are able to choose from six unique classes, with the Seraphim being the only real connection with the past game.

As you may know, the Seraphim are warriors of the light, left by the creators to protect the T-Energy - source of all life.

Because of their good nature, you can only play the light campaign with the Seraphim. This applies to some other races as well, and you can play just the light campaign with some, or the shadows campaign with others. Of course both may be available sometimes.

The High Elves were the second to get their power through T-Energy, granted by the Seraphim. They master the arts of magic to help them into combat.

The Dryad uses nature magic, voodoo powers and range to fight their way through the thousand different enemies Ancaria has to "offer".

The Shadow Warrior is a master of melee, an elite fighter that was raised from the dead against his will.

The Inquisitor is a pure evil hybrid of dark magic and melee combat, and as opposed to the Seraphim, he can only play the shadows campaign.

The Temple Guardian is probably the most bizarre, unique addition to the races in Sacred 2. He uses advanced technology and mechanical arts to crush foes. In fact, he is a cybernetic organism as well, and looks like one of those Egyptian humans with a dog head you may know from hieroglyph writings.

image

The main story, involving the now popular T-Energy that was out of control, spawning abominable monsters all around the fantasy world of Ancaria isn't a remarkable starting point for you and it won't end being a compelling story throughout the game.



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