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Seven Kingdoms: Conquest (PC)

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Seven Kingdoms: Conquest

Seven Kingdoms: Conquest

 
 
 

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Seven Kingdoms Conquest - Game Review (PC)


By Paguba Florin
Published: April 11, 2008
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Some games are considered to be ahead of their time by introducing unique concepts that move the RTS industry a step forward and insure that this last bastion of PC games will endure. It is not the case with Seven Kingdoms Conquest, a game which doesn't bring anything new, furthermore destroys the credibility of the previous title and shatters any hope of a possible successful sequel.

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There are two distinct races to choose from, the Humans and the Demons who are fighting each other for the supremacy over Earth, each of them with specific classes that should provide the game with enough variety. The humans are divided in seven ages, each 1000 years apart while the demons come from seven realms, and since they are relentlessly attacking our world any of these realms may appear in any age.

Native inhabitants of this planet, the humans are the less exciting side in this game as there are always just three playable nations that will simply change their name while you progress to another age. They will gradually evolve from relying heavily on strength and magic, to creating sizeable armies composed of disciplined soldiers and eventually to high tech devices which are more than a match for any demon. Overall the number of troops required by a human side decreases but the quality of the available units increases sharply.

Being able to chose from seven realms (Beasts, Nightmare, Shadow, Plague, Ice, Serpents and Fire) sounds much better and in theory the Demon side should present us with the opportunity to test multiple tactics that will greatly enhance the gaming experience. Now let me tell you how things work in the real world... The difference is minimal and except from the different look and somehow specific abilities that each unit posses you get only a handful of unique options to choose from when building a large scaled army.

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As in any RTS game there is of course an economical component to Seven Kingdoms Conquest and sure enough this department brings nothing innovative, and instead of enhancing the dynamism causes a significant decrease in terms of speed. The humans need food and gold which can be harvested from bottomless mines and farms while the demons need blood and stone to grow a functional economy, and the structures required are stone shrines and totems of blood. These glamorous and somehow creepy names fail to cover the truth that there is simply no difference in these structures compared to the human counterparts. Anyway, before rushing to invest more in these lucrative mines and farms one must be aware that it is perfectly safe to upgrade them to earn the much needed resources.



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