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Published by: Konami |
Silent Hill: Origins - Game Review (PSP)
By Ionascu Alex
Published: August 12, 2008
Print There is more than one ending, and of course there are the usual "extra options" that you unlock once you finish the game. Extra items like the fire axe and the special weapons make the game worth replaying. You also get the option of turning off the screen noise and that makes the graphics sharper, even if you lose some of the atmosphere of the game.
Graphics-wise, the game looks excellent, surprising me once again. It`s a shame that the PSP doesn`t have any form of AA, as the game sorely needed that, but it is within acceptable limits. The frame rate drops sharply sometimes, especially when a fight starts and this was a major cause of frustration, as well as the long loading times between scenes.
Another thing that is sure to cause irritation is the camera control. This has always been a problem with all Silent Hill games and Origins is no exception. You`ll often find yourself watching the face of your character and not knowing where you`re going of who`s hitting you. One press of the L button will cause the camera to move behind you, but it doesn`t seem to always work.
One thing that is excellent, however, is the map. Every door that you try will remain marked on your map so you`ll always know where there`s a dead end or a locked door. This means you can easily see where you need to go, or where you haven`t checked properly, by opening your map. Of course the map is available for both worlds. What worlds? Hmm, I must have forgotten to mention that.
Whenever Travis encounters a mirror he can travel to the dark, bloody world of Silent Hill. Everything is different on the other side and the monsters seem to be in abundance. This opens up a lot of possibilities when it comes to puzzles, and the producers have taken full advantage of that. There are clues that you find only on the other side, and items that you find on one side, only to be used in the other. Doors that are closed on one side are open in the other, allowing you to continue your journey. The graphical and sound effects that take place whenever Travis switched worlds are wonderfully made and deserve special mention.
"Pyramid Head" from Silent Hill 2
has a correspondent here in the form of "The Butcher" and one ending in
particular has raised questions as to if Travis is actually "The Butcher"
himself. I`m not going to spoil anything for you though, and I`ll let you find
this out on your own. You will only get the ending on your second run-through,
and you`ll have to be very, very violent, so be advised
.
Each monster has a special scene that requires you to press specific buttons quickly on the PSP to avoid taking damage, and these are a welcome addition to the fights that otherwise would have gotten repetitive. The boss fights are another thing worth mentioning here as the bosses are a serious challenge to everyone and the fact that bullets for the firearms are quite rare mean that you`ll sometimes have to challenge them with melee weapons (that break unusually fast). This is seriously not advisable since Travis will usually die in 3 hits, so make sure to hoard your healing supplies and bullets.
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