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Sinking Island
Published by: Microids |
Sinking Island - Game Review (PC)
By Ionascu Alex
Published: February 5, 2008
Print Don't let minor details like the dead millionaire in a wheel chair, on the beach, disturb you. Also don't mind the storm, it will pass in a few days. Your visit will unfortunately have to be a short one, since the entire island is sinking into the sea, but three days should be enough for you to visit everything. Oh, and I hope you can cook, because unfortunately all of the staff has been fired recently so you will have to take care of yourself. Have a nice time, Jack.
Welcome to the latest creation of Benoit Sokal, Sinking Island. If you're going to start playing this with high expectations, remembering Syberia and expecting this to be as good, then you're going to be very disappointed. New comers will probably have a good time since this is a game recommended more to those who have never played any other games by Sokal. Let me be honest and tell you that Syberia was a masterpiece and Sinking Island is most certainly not. It's one of those games that you will forget playing in about 3 days, unfortunately.
You fill the shoes of Jack Norm, an inspector sent to the island of Sagorah to investigate the accidental death of Walter Jones. As soon as you arrive on the island, you are taken to see the body, to determine if this is indeed an accident or a murder. Unfortunately, you discover that not everything is as it seems, and you will have to extend your stay for a couple of days. While trying to discover the identity of the murderer, you will meet the entire family of Walter Jones, who are all present on the island. Apparently, Walter invited all of them here to discuss his inheritance and make an announcement. Too bad he didn't get around to that...
As you begin, you have two different game modes to choose from: Adventure and Race against Time. Adventure is your ordinary game, where you can spend hours and hours walking around the island collecting clues and talking to everyone. Race against time is the new game mode that Sinking Island brings, and is based on the fact that the island is indeed sinking and you have a limited time to solve the crime. Since everything will slowly disappear, quick thinking and a keen eye will be required to discover all the clues in time. The game is divided into three days and the areas that are available on day one, for example, will be covered with water on the following day. Even on adventure mode, you will be interrupted by phone calls from your wife or the need to eat something. These occurrences have no influence on the game, other than taking you from where you were and instantly taking you to your room, or the dining hall on the first floor. That means you will have to walk back to the previous area you were visiting. Oh joy!
Since the story line is one of the most important parts of an adventure game, I was certainly expecting more from this game. The character background is very detailed, and you will get to know pretty much everything about all of them through discussions and items discovered in the hotel. Be sure to read all the documents that you find, since that is required to advance in the game as well as helping you understand the suspects' motivations. Something is missing though, and the dialogue system could have been better implemented. As it is now, all you can do is talk to each character about a subject or item, and they will respond. The problem is that every time you ask the question Jack will use exactly the same words and this gets repetitive.
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| Sinking Island is Gold September 21, 2007 Sinking Island the new creation of Benoit Sokal will hit the European stores in October, while the US stores will receive the game in early spring 2008.
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