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Sinking Island
Published by: Microids |
Sinking Island - Game Review (PC)
By Ionascu Alex
Published: February 5, 2008
Print Each of the family members has a reason to hate and want to kill Walter Jones, and most of them are not afraid to admit this. Walter Jones' lawyer is also on the island and so is the architect that built the tower, two more people that could have killed the millionaire. Let's not forget the local beauty, Baina, and her father, Kolio. Both of them have a reason to kill Jones as well, with Baina having been left mute after an accident which was Walter Jones' fault, and Kolio being forced to watch his island sinking into the sea because of the heavy tower.
You will have to discuss with all the characters on the island several times, collect their footprints, photograph their hands and take their fingerprints and so on. This means that a lot of walking and backtracking is required. Taking into consideration the fact that you can't right click to instantly reach the edge of the screen and you don't have a map, traveling will become a problem quickly. At first it is nice, as you're admiring the detailed background, but as you progress, you will get tired of this. Some means of instant travel would have been a life saver.
Since most of your time in the game will be spent traveling from one location to another, talking to the numerous family members, you will need to keep track of all of their statements and all the clues you find. Let me introduce you to the PPA (Personal Police Assistant), your do-it-all tool. This handy little thing (I'm sure all policemen have one lying around somewhere), will note all statements the suspects make and will keep track of all the fingerprints, footprints and clues that you collect. It is even smart enough to tell you the exact location of every suspect, since they have the bad habit of wandering around the hotel, just when you want to question them. You can also use this to compare fingerprints, measure footprints, check fibers and everything that a modern police laboratory can do (but this one is portable and is the size of my cell phone).
The game is fairly easy and can be finished in two or three days. To progress, you need to fill out a puzzle. The pieces of the puzzle are questions referring to your case. As you discover clues, and note statements that can be used to help you complete a piece of the puzzle, a red bar fills up. When you have everything that you need, you must place all the clues, statements and documents, that you think are required to answer the question, in their place. If you are correct, the piece of the puzzle is solved, the question is answered, and you can progress further. You can call it a day after a certain number of pieces of the puzzle are solved. When the entire puzzle is complete, you will have the name of the murderer. Most of the pieces required to solve a puzzle are obtained in the PPA (actually, I'm starting to think I spent more time in the PPA than in the game) and are a simple matter of trial and error.
The backgrounds are very detailed and a real treat for the eye. The atmosphere created on day one, when you're searching for clues on the beach mostly, listening to the roaring wind and walking through the rain is spectacular. The sounds complement the images perfectly and I loved this part of the game. Unfortunately, it all goes downhill from here. The hotel is bleak and the sounds are pretty much missing. I was really disappointed that I couldn't travel to the beach any more. The characters aren't very detailed and the voice acting is pretty poor. The whole "sinking island into the sea" idea could have been used better and the detailed backgrounds combined with a gloomy atmosphere, shady characters, hidden rooms in the tower filled with water, could have created a masterpiece. Unfortunately it seemed more like a cartoon to me. The characters reminded me of certain cartoons, and the voices didn't help at all.
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| Sinking Island is Gold September 21, 2007 Sinking Island the new creation of Benoit Sokal will hit the European stores in October, while the US stores will receive the game in early spring 2008.
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