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Sinking Island
Published by: Microids |
Sinking Island - Game Review (PC)
By Ionascu Alex
Published: February 5, 2008
Print Conclusion:
I was certainly expecting
more from Sokal and his "Sinking Island", but this is not a bad adventure game,
don't get me wrong. It's just ordinary. The "Race against time" game mode is
interesting and if you're looking for a challenge be sure to try it. Other than
that, the game is easy, traveling is irritating, maneuvering around the hotel
is difficult, the characters look like cartoons and the voices chosen don't fit
at all. The game has its good parts and is worth finishing, but as it is now, it
just seems too... unpolished. Move along, nothing worth remembering here 
Gameplay: 73
The interesting parts of the game are shadowed by its much more obvious flaws. Everything is too easy, considering you have the all mighty PPA. Nothing is going to rack your brains. Have a finger print and don't know who it belongs to? Use the PPA and find out. Do you have some footprints that are troubling you? Do not worry, the PPA is here. Seriously now, too much of the game revolves around using the PPA and not using your head. The clues are even placed in two different columns so you can't go wrong when comparing something as you always have to compare something from column A with something from column B. Where are the puzzles and mechanical gizmos? Certainly they could have found their place in this weird tower.
Graphics: 74
While everything is nicely done and the colors chosen are appropriate to create a special mood, some of the backgrounds are dull. In comparison with the beach, the hotel lacks life. The areas that you visit have no personality. Nothing to make you stay there for more than is actually required. Detailed backgrounds are not the key to a good game; you have to make them come to life. The characters look like cartoons or dolls that move from place to place.
Sound: 70
The trees swaying in the wind and the lightning bolts that make you want to run for cover are overwhelmed by the silence of the indoor areas. It seems as though everyone is just waiting to die, in their gray rooms, wearing their brown clothes, while listening to the sound of silence. Even the voices are poorly chosen. Especially since you're wondering down those silent halls, you'd expect that meeting someone you can talk to would be refreshing, but only when hearing their voice for the first time do you realize that the halls are actually pleasant.
Multiplayer: n/a
Hardware: 85
Nothing special here, since adventure games usually aren't very demanding when it comes to computing power, so even an old computer will allow you to play this. No notable bugs worth mentioning, and the game creates different saves for each chapter, to help you if you get stuck in the "Race against time" mode.
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| Sinking Island is Gold September 21, 2007 Sinking Island the new creation of Benoit Sokal will hit the European stores in October, while the US stores will receive the game in early spring 2008.
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