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Sins Of A Solar Empire (PC)

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Sins Of A Solar Empire

Sins Of A Solar Empire

 
 

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Sins of a Solar Empire - Game Review


By Emanuel Avram
Published: February 25, 2008
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The stellar "Sins of a Solar Empire" hits our PCs with a unique interesting new combination of game genres and a few cool ideas that should draw the attention of quite a few strategy fans. The newcomer Ironclad Games managed the impossible and created a competitive title indeed.

But aside from all the prays and high marks this game received overall, its approach on RTS and the mix of elements it brings, one can find some things that will bother a few players and that will eventually influence the grades of this review. Ok, let's take it from the top.

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The TEC (or Trade Emergency Coalition) are the closest thing to humanity in Sins of a Solar Empire. A coalition of trade merchants as the name suggests, TEC guaranteed good life for its citizens, and everything prospered and flourished for hundreds of years, under what the history books call the "Golden Age". Great progress was made in every aspect of human life. Until they came!

The Vasari were once the great masters of the universe. The Vasari Empire assimilated every other culture by either diplomacy or war. But at a moment of glory, the Vasari fleet suddenly lost all contact with their home planet. Every ship, big or small, every fleet that was sent back to see what happened never returned. Finally a ship barely made it back, almost destroyed. The Dark Armada fleet ran as far away as possible, but there were always signs of pursuit from their ruthless silent enemy. Desperate and without resources, they entered TEC space and started to conquer everything in their path. At first, TEC was overwhelmed, and since they haven't fought in nearly a millennia, they didn't know what to do. It took them nearly 10 years to get back on their feet and mount up a counter-offensive. Meanwhile,

The Advent intervened. Fighting against both sides, the Advent were once members of the TEC. Their ancestors were religious fanatics, militants of the "Unity", that were castaway some time ago. Their return meant death and destruction. The Advent possess psi powers like no other, making them a formidable opponent.

So that's all you needed to know before you start playing basically. (*pssst* actually, you don't; it's nice to know, but you won't feel dirty, hollow and empty inside if you don't... don't tell anyone though...)

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