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Published by: JoWood |
Spaceforce Captains Patch v1.2 - News
By Flaviu Volosciuc
Published: February 5, 2008
Print If you still want to try this unplayable game, you should download this patch which repairs lot of features, actually giving the game the final touch. Although updated at version 1.2, the patch includes the whole content of patch 1.1 which features also multiplayer. Here is the full list of changes:
1.2 changes
List of fixes:
-improved NPC captain AI
-issue with assaulting treasuries when autocombat was turned on
-issue which could occur when NPC captain attacked the player
-rebalanced some technologies
1.1 changes
Note: Save game files from previous version will not work after installing the patch.
List of fixes:
-added multiplayer feature.
-issue with wrong building requirements being shown on the construction screen
-issue with quick combat option not working properly
-issue with main menu options resetting on their own
-issue with captain jumping from one station directly to another
-issue with some technologies not working properly
-numerous stability issues
-issue with ships going around bariers in battle arenas with stations
-issue with close range ships attacking over long distances
-numerous performance issues
-issue with "dummy" ships appearing in stations
-issue with ships not appearing in battle arenas
-fixed map: Face to face with apocalypse
-issue with some encounters being invisible on the game map
-fixed map: Once more into the breach
-issue with captain occupying a slot after his defeat
-fixed some text errors in technology descriptions
-issue with some structures on the game map not working properly
-issue with Fighter guild not working properly
-issue with wrong ships flying around on the station screen
-issue with fog reappearing after loading
-issue with captain being duplicated after loading
-issue with path disappearing after ending the turn
-issue with some encounters remaining on the game map after being defeated
-issue with producing infinite number of ships
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imagined Heroes of Might and Magic in outer space, maybe because all those
elfs, knights and ogres don't really fit in among asteroids, planets and other
space debris. More imaginative, Provox
Games made this concept a reality by developing Spaceforce Captains and this is
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stripped of any innovative concepts, poorly designed and full of bugs with a
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[...] |
















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